On Sun, Mar 16, 2014 at 12:54 AM, Tamungang Brian <[email protected]> wrote: > Good day, > I am interested in implementing a pyramid primitive in > blender. Wikipedia reveals that: > > ".... in 3D applications basic geometric shapes and forms are > considered to be primitives rather than the above list. Such shapes > and forms include: > - spheres > - cubes or boxes > - toroids > - cylinders > - pyramids > These are considered to be primitives in 3D modelling because they are > the building blocks for many other shapes and forms." > > Actually, all these primitives exist in Blender 2.69 EXCEPT the > PYRAMID. I would like to impement that. I need a mentor in that area, > possibly the person who owns the module that implements those > primitives.
How is this different from a cone with 4 sides? > I have a BSc in Physics with CS minor. I am doing a course in software > dev. I am in Buea, Cameroon. Successfully compiled Blender 2.69. > Thanx. > Brian T. > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers -- - Campbell _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
