Hi, Thank you so much for being blunt. It really helps save time and energy. In this case, how about I go ahead and implement a mesh pyramid primitive as an add-on to Blender. As mentioned previously, it will have niche users (eg architects, product designers), it will give them an easier (and faster) way of creating pyramids, but it is far more challenging.
Suggestions are welcome. Kind regards. Brian T. On 3/18/14, Antony Riakiotakis <[email protected]> wrote: > Hi, > > Sorry for being blunt but such a project would last one week at most for > someone inexperienced. Most experienced devs could add something like that > in a day or two. I don't think we would accept such a proposal. > > If you really are serious about taking part in GSOC you should think of > something else or check our ideas page: > > http://wiki.blender.org/index.php/Dev:Ref/GoogleSummerOfCode/2014/Ideas > > If you really want to stay in this direction, then, for example, creating > the basis of a full parametric modelling system (design, user interface, a > few basic primitives) is an appropriately more challenging and interesting > project (just to give you a rough idea of the scale of the project you > should aim for). > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
