Hello community. Intodrucing me: I'm professional Developer (including C) but a Blender Newbie. Although programming is one of my main job, so Blender is a hobby for me. After playing with Blender for about a 3 Months I reached the limitations of the physics engine. (Animation)
So I looked for a possibility to extend modifiers of Blender with python scripting but found that it's only possible to develop modifiers with compiling blender new. So here's my question: ====================== *) Did I oversee a possibility to manipulate meshes per frame outside modifiers compiled in blender? *) Is there a good cookbook/example Code for creating modifiers for blender? (Using Ubuntu 13.10) Tips? / compilers? *) My plan is: Playing with Blender-Development, testing if it's possible to write my ideas, on success publishing the source. All in all i just need a little bit help and maybe contacts with developers. If im on the wrong place here - excuse me an give me hints. thanks. _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
