On Sat, Apr 19, 2014 at 5:49 PM, Kurt Weiss <[email protected]> wrote: > Hello community. > Intodrucing me: I'm professional Developer (including C) but a Blender > Newbie. > Although programming is one of my main job, so Blender is a hobby for me. > After playing with Blender for about a 3 Months I reached the > limitations of the physics engine. (Animation) > > So I looked for a possibility to extend modifiers of Blender with python > scripting but found that it's only possible to develop modifiers with > compiling blender new. > > So here's my question: > ====================== > *) Did I oversee a possibility to manipulate meshes per frame outside > modifiers compiled in blender?
Its a bit of a hack but you _can_ use a frame-change callback to manipulate any data. See: http://www.blender.org/documentation/blender_python_api_2_70a_release/bpy.app.handlers.html#bpy.app.handlers.frame_change_pre > *) Is there a good cookbook/example Code for creating modifiers for > blender? (Using Ubuntu 13.10) Tips? / compilers? A while back I started a project to host 'patch templates', https://github.com/ideasman42/blender_patch_templates see: `modifier_deform` example, tested and it still applies cleanly on master. You can apply the patch then use it as a template for your own modifier. > *) My plan is: Playing with Blender-Development, testing if it's > possible to write my ideas, on success publishing the source. > All in all i just need a little bit help and maybe contacts with developers. > If im on the wrong place here - excuse me an give me hints. > > thanks. > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers -- - Campbell _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
