Hi Kurt, to my knowledge the best we can do with modifiers in python is in the modifier node addon
https://www.gitorious.org/blender-trunk/modifier_nodes As you write, you can code new modifiers in C and build a custom version of blender, there is a cookbook here http://wiki.blender.org/index.php/Dev:Source/Modifiers/Adding 2014-04-19 9:49 GMT+02:00 Kurt Weiss <[email protected]>: > Hello community. > Intodrucing me: I'm professional Developer (including C) but a Blender > Newbie. > Although programming is one of my main job, so Blender is a hobby for me. > After playing with Blender for about a 3 Months I reached the > limitations of the physics engine. (Animation) > > So I looked for a possibility to extend modifiers of Blender with python > scripting but found that it's only possible to develop modifiers with > compiling blender new. > > So here's my question: > ====================== > *) Did I oversee a possibility to manipulate meshes per frame outside > modifiers compiled in blender? > *) Is there a good cookbook/example Code for creating modifiers for > blender? (Using Ubuntu 13.10) Tips? / compilers? > *) My plan is: Playing with Blender-Development, testing if it's > possible to write my ideas, on success publishing the source. > All in all i just need a little bit help and maybe contacts with > developers. > If im on the wrong place here - excuse me an give me hints. > > thanks. > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > -- Paolo Acampora, [email protected] Thecnical Director at MAD entertainment, Naples (Italy) _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
