On 25/04/2014, at 10:37 PM, Ton Roosendaal <[email protected]> wrote:

> What Alembic would offer - just baked meshes - is probably the best future. 
> Any serious attempt to match rigs, constraints and modifiers between 3d apps 
> is doomed anyway! :)

This might work for uses related *solely* to still picture & animated film 
development, but it does pretty much strand the game development folks trying 
to use Blender as an option in their pipelines. Animated armatures with 
skeletally attached meshes being imported and exported into/out of Blender is 
kind of essential for this area of Blender use.

--
Benjamin Tolputt
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