Hi,

Obviously, but a lot of game makers use special engines with own formats and 
are quite happy to directly use Blender python for export. 

For game makers we should keep fbx to work too - but even better would be if 
they start directly supporting .blend files. I'd love to see efforts for that.

-Ton-

--------------------------------------------------------
Ton Roosendaal  -  [email protected]   -   www.blender.org
Chairman Blender Foundation - Producer Blender Institute
Entrepotdok 57A  -  1018AD Amsterdam  -  The Netherlands



On 25 Apr, 2014, at 15:33, Benjamin Tolputt wrote:

> On 25/04/2014, at 10:37 PM, Ton Roosendaal <[email protected]> wrote:
> 
>> What Alembic would offer - just baked meshes - is probably the best future. 
>> Any serious attempt to match rigs, constraints and modifiers between 3d apps 
>> is doomed anyway! :)
> 
> This might work for uses related *solely* to still picture & animated film 
> development, but it does pretty much strand the game development folks trying 
> to use Blender as an option in their pipelines. Animated armatures with 
> skeletally attached meshes being imported and exported into/out of Blender is 
> kind of essential for this area of Blender use.
> 
> --
> Benjamin Tolputt
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