Hi. Someone did a script that could create geometry from mask, in the same
way as it is done in Zbrush, to create clothes for characters.
https://github.com/MadMinstrel/blender-sculpt-tools/blob/master/meshExtract.py

    I was wondering if this script could be made into a modifier, with more
advanced features such as thickness, single side extract etc. This kind of
modifier would be pretty useful in some cases, in sculpting pipeline. (see
Zbrush examples).
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