Thanks ! I really didn't know about it and searches gave me just this script. Could this addon be merged in Trunk, so anyone could benefit from its tools by default? În data de 17.06.2014 13:28, "Roberto Roch" <[email protected]> a scris:
> Those features are already available in SculptTools addon, and I guess the > meshextract script you linked to is part of it. > > Just press f6 after extraction or look at the last operator panel and > you'll be able to select the extraction mode (solid, single sided, flat), > thickness and smoothing. > > > On 17 June 2014 12:12, Crs Mrn <[email protected]> wrote: > > > Hi. Someone did a script that could create geometry from mask, in the > same > > way as it is done in Zbrush, to create clothes for characters. > > > > > https://github.com/MadMinstrel/blender-sculpt-tools/blob/master/meshExtract.py > > > > I was wondering if this script could be made into a modifier, with > more > > advanced features such as thickness, single side extract etc. This kind > of > > modifier would be pretty useful in some cases, in sculpting pipeline. > (see > > Zbrush examples). > > _______________________________________________ > > Bf-committers mailing list > > [email protected] > > http://lists.blender.org/mailman/listinfo/bf-committers > > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
