Those features are already available in SculptTools addon, and I guess the
meshextract script you linked to is part of it.

Just press f6 after extraction or look at the last operator panel and
you'll be able to select the extraction mode (solid, single sided, flat),
thickness and smoothing.


On 17 June 2014 12:12, Crs Mrn <[email protected]> wrote:

> Hi. Someone did a script that could create geometry from mask, in the same
> way as it is done in Zbrush, to create clothes for characters.
>
> https://github.com/MadMinstrel/blender-sculpt-tools/blob/master/meshExtract.py
>
>     I was wondering if this script could be made into a modifier, with more
> advanced features such as thickness, single side extract etc. This kind of
> modifier would be pretty useful in some cases, in sculpting pipeline. (see
> Zbrush examples).
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