On Wed, Jul 16, 2014 at 5:31 AM, Dalai Felinto <[email protected]> wrote:
> @Fasekas: we are wrapping some of the functionality directly from the
> FFmpeg library so unless ffmpeg can do it I believe we can't. That's
> besides the point though, why to reinvent the wheel if we are already
> using a library that provides streaming.
>
> @Sergey
>> And maintain means communicate with the users in the tracker, making sure 
>> this stuff works in upcoming blender releases, invest time on fixing stuff 
>> when it becomes broken (and stuff tends to become broken in FFmpeg).
>
> As I said in IRC I can commit to the Blender side of this (in this
> particular subset of FFmpeg features). Meaning replying to tracker
> entries and orienting clueless users. This will be used by BGE
> anyways, so it won't affect Blender users in general. That said, even
> with the backend RTSP support in the ffmpeg the feature is not fully
> working. But I believe it's an issue in BGE code (more details in the
> tracker).
>
>> But seems we need to update FFmpeg anyway (because of 
>> https://developer.blender.org/T41065) so technically tweaking configuration 
>> flags is not that much an issue.
>
> Anyways we support so many bizarre things (webcam!), I can't see this
> going over whatever line we drawn. I think in cases like this we
> should have reasons to not include things, not to include them (when
> it comes to 'readers [decoders]'). Either way the reason/use case was
> explained in the original email. I'm just not sure about the h264, if
> this violates any GPL/patent thing.

On the other hand we end up loosing time to support various
configurations, its hard to know beforehand if enabling options incurs
maintenance overhead.

Seems like a special case - couldn't the BlenderCAVE/remote-camera
users who want RTSP  do their own builds?
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