I agree. For win32, besides of DirectShow, there is the simple old VfW input. I think it's still working and it has a wrapper for DirectShow. For OSX, the video capture is in the commercial version of Quicktime.
But there are incompatible hardwares with their own interface (for example, BMD DeckLink). So perhaps a raw input through a fifo (named pipe) is still a good option. 2014-07-16 05:34 keltezéssel, Reuben Martin írta: > On Wednesday, July 16, 2014 12:55:49 PM Campbell Barton wrote: >> On the other hand we end up loosing time to support various >> configurations, its hard to know beforehand if enabling options incurs >> maintenance overhead. >> >> Seems like a special case - couldn't the BlenderCAVE/remote-camera >> users who want RTSP do their own builds? > May I suggest enabling v4l2? In conjunction with the v4l2loopback kernel > module (https://github.com/umlaeute/v4l2loopback) you could use it as a shim > to interface with any source available to ffmpeg / gstreamer / mlt / whatever > support v4l2. That way all you need to deal with is uncompressed video. No > codecs to worry about since it's would be decompressed by whatever is feeding > the v4l2loopback input. Also a big bonus is that it's non-blocking, unlike a > FIFO interface. > > For windows, I'm sure there is something similar that could be done with > directshow. For Mac you might consider something like Syphon. > (http://syphon.v002.info/) > > -Reuben > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
