Hi, this will not work. Cycles nodes are implemented as C++ / OSL. Blenders UI knows your node, but Cycles doesn’t. You can not extend Cycles’ node systems with pynodes atm.
Thomas Am 17.11.2014 um 11:44 schrieb Julien Duroure <[email protected]>: > Hi all, > > I'm trying to implement some pynode in Cycles. > I got some working nodes, and some issues. > > Bases on blend file provided [1] : > > - open .blend > - run script > - with cube selected, and "color" material choosen. > - Algo in pynode "Object Attribute" is : if sphere is selected, color is > red, else, color is green > > This works correctly. > Now, change material to "position" material. > > - In my "Object Attribute" node, change objected. > > There is no change in texture coordinate. It seems that Vector Math node > don't receive data from my PyNode. > > Any idea why this is working for color, but not for position ? > Thanks ! > > Don't hesitate to contact me if you need more information. > > [1] http://www.pasteall.org/blend/32913 > > -- > Julien DUROURE > > http://julienduroure.com > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
