If you connect the vector to a color input (assuming this is the case) you can see an error message:
Traceback (most recent call last): File "/home/guest/test/test_node2.blend/test_node.py", line 35, in update ValueError: bpy_struct: item.attr = val: sequences of dimension 0 should contain 4 items, not 3 This means the color value needs 4 (RGBA) values instead of 3 (XYZ). For testing, change the line like so (appends a 0.0 value to make it a 4 tuple): o.to_socket.node.inputs[o.to_socket.name].default_value = self.outputs["Position"].default_value[0:3] + (0.0,) Also note that with this approach you can somewhat control cycles inputs, but you won't get nice updates when objects move (or on other changes). For this you'd need some more elaborate tricks to hook into the depsgraph, e.g. using drivers. For simpler hacking you could also just do updates constantly with a scene handler or so, but this could have unwanted side effects. On Mon, Nov 17, 2014 at 11:53 AM, Julien Duroure <[email protected]> wrote: > Hi Thomas, > > > Thanks for your feedback. > In that case, this is quite strange that this is working for color. > > Anyway, is it planned to be possible in the future (far away ?) > > Julien > > On Mon, Nov 17, 2014 at 11:48 AM, Thomas Dinges <[email protected]> > wrote: > > > Hi, > > this will not work. > > > > Cycles nodes are implemented as C++ / OSL. Blenders UI knows your node, > > but Cycles doesn’t. > > You can not extend Cycles’ node systems with pynodes atm. > > > > Thomas > > > > Am 17.11.2014 um 11:44 schrieb Julien Duroure <[email protected] > >: > > > > > Hi all, > > > > > > I'm trying to implement some pynode in Cycles. > > > I got some working nodes, and some issues. > > > > > > Bases on blend file provided [1] : > > > > > > - open .blend > > > - run script > > > - with cube selected, and "color" material choosen. > > > - Algo in pynode "Object Attribute" is : if sphere is selected, color > is > > > red, else, color is green > > > > > > This works correctly. > > > Now, change material to "position" material. > > > > > > - In my "Object Attribute" node, change objected. > > > > > > There is no change in texture coordinate. It seems that Vector Math > node > > > don't receive data from my PyNode. > > > > > > Any idea why this is working for color, but not for position ? > > > Thanks ! > > > > > > Don't hesitate to contact me if you need more information. > > > > > > [1] http://www.pasteall.org/blend/32913 > > > > > > -- > > > Julien DUROURE > > > > > > http://julienduroure.com > > > _______________________________________________ > > > Bf-committers mailing list > > > [email protected] > > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > _______________________________________________ > > Bf-committers mailing list > > [email protected] > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > > > -- > Julien DUROURE > > http://julienduroure.com > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
