Hi Thomas,
Thanks for your feedback. In that case, this is quite strange that this is working for color. Anyway, is it planned to be possible in the future (far away ?) Julien On Mon, Nov 17, 2014 at 11:48 AM, Thomas Dinges <[email protected]> wrote: > Hi, > this will not work. > > Cycles nodes are implemented as C++ / OSL. Blenders UI knows your node, > but Cycles doesn’t. > You can not extend Cycles’ node systems with pynodes atm. > > Thomas > > Am 17.11.2014 um 11:44 schrieb Julien Duroure <[email protected]>: > > > Hi all, > > > > I'm trying to implement some pynode in Cycles. > > I got some working nodes, and some issues. > > > > Bases on blend file provided [1] : > > > > - open .blend > > - run script > > - with cube selected, and "color" material choosen. > > - Algo in pynode "Object Attribute" is : if sphere is selected, color is > > red, else, color is green > > > > This works correctly. > > Now, change material to "position" material. > > > > - In my "Object Attribute" node, change objected. > > > > There is no change in texture coordinate. It seems that Vector Math node > > don't receive data from my PyNode. > > > > Any idea why this is working for color, but not for position ? > > Thanks ! > > > > Don't hesitate to contact me if you need more information. > > > > [1] http://www.pasteall.org/blend/32913 > > > > -- > > Julien DUROURE > > > > http://julienduroure.com > > _______________________________________________ > > Bf-committers mailing list > > [email protected] > > http://lists.blender.org/mailman/listinfo/bf-committers > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > -- Julien DUROURE http://julienduroure.com _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
