http://www.pasteall.org/55837/python
On Wed, Dec 24, 2014 at 1:13 PM, Jacob Merrill <[email protected]> wrote: > Do you intend to do some simulations? > > I have a few methods to do this in the game engine, and create animation > keys, how many connections are we talking though? > (in the bge if you add items you can't record their position so the > connections would just be off screen somewhere until they are moved into > the scene and I think they would be armatures) > > if it's under say 16, I could write it for you, here is a basic hull > without the connections - > (this will snap anything together, at any distance there is no 'energy > level' or 'distance threshold) > > > > > > On Tue, Dec 23, 2014 at 3:22 PM, Joseph Kover <[email protected]> > wrote: > >> Dear sears. >> >> I am a blender user on a hobby basis.i do science related animations which >> can be found on my youtube channel here >> >> https://www.youtube.com/channel/UCCInI2wrnOXHA7aZ0rTY-VQ/videos >> >> or under my name. >> I supported your work with donation and intend to do in the future too. >> i have a request of a function which stops me to get further in my >> modelling.which is i would need to connect two separate object (similar as >> use parent) but i need the corresponding mesh or gauge to be shown.so >> between two objects in other words i need the corresponding nodes and if i >> rotate one object the mesh between the connection would need to >> respond.please let me know if there is any possibility to add this >> feature. >> you guys doing amazing work.kudos >> >> Joseph >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers >> > > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
