> Message: 1 > Date: Thu, 19 Feb 2015 15:32:53 +0300 > From: Yury Baranov <[email protected]> > > Hi, > > I think you can't make it as addon because there is only Python API > available in the blender, and Python is not perfect if you need to do a lot > of calculations, it will be too slow (i mean, remesher is usually used when > you have A LOT of geometry data, like high-poly sculpt, or 3d-scan). But > maybe you'll figure out how to make it. Anyways, thank you, Ivan!
Python supports linking with native code by several ways, see for example this page: http://www.swineworld.org/2014/04/native-python-extensions-for-blender.html The only difference is that I have to compile binary parts for every OS (Windows, Linux, Mac). There are production add-ons using native code. > Message: 2 > Date: Thu, 19 Feb 2015 21:54:39 -0700 > From: Jesus Balbastro <[email protected]> > > i have a small knowledge of python but would be very interested in > helping you document or test this addon. This addon would speed up my > workflow tremendously and am highly intrigued by it. Thank you for your interest, I will certainly contact with you when there will be beta version :) _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
