Thanks a lot! That paper you cite, I wish you luck, sure seems amazing!
On Fri, Feb 20, 2015 at 5:36 AM, Иван Перевезенцев <[email protected]> wrote: >> Message: 1 >> Date: Thu, 19 Feb 2015 15:32:53 +0300 >> From: Yury Baranov <[email protected]> >> >> Hi, >> >> I think you can't make it as addon because there is only Python API >> available in the blender, and Python is not perfect if you need to do a lot >> of calculations, it will be too slow (i mean, remesher is usually used when >> you have A LOT of geometry data, like high-poly sculpt, or 3d-scan). But >> maybe you'll figure out how to make it. Anyways, thank you, Ivan! > > Python supports linking with native code by several ways, see for > example this page: > http://www.swineworld.org/2014/04/native-python-extensions-for-blender.html > The only difference is that I have to compile binary parts for every > OS (Windows, Linux, Mac). There are production add-ons using native > code. > > >> Message: 2 >> Date: Thu, 19 Feb 2015 21:54:39 -0700 >> From: Jesus Balbastro <[email protected]> >> >> i have a small knowledge of python but would be very interested in >> helping you document or test this addon. This addon would speed up my >> workflow tremendously and am highly intrigued by it. > > Thank you for your interest, I will certainly contact with you when > there will be beta version :) > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
