Bug or fatal user error???? Has somebody an idea? Add Shader: 1) Trancparenct BDSF 2) Emission Shader Image Texture with UV Map and Transparency flow (png) Emission Color connected with Color of Texture Emission Strength connected with Alpha of Texture.
As you see in the Screenshot below, the Material is rendered correct (blue part of Flame is transparent) But on the final Render Image the Emission-Strength is ignored, and the Emission has the strength 1 over the full object... http://www.datenfriedhof.at/grab14/blender.png ???? _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
