Hi Kurt, Try using alpha as mix factor in a mix shader btw transparent and emission :-)
Boris 2015-03-20 19:09 GMT+01:00 Kurt Weiss <[email protected]>: > Bug or fatal user error???? > Has somebody an idea? > > Add Shader: > 1) Trancparenct BDSF > 2) Emission Shader > Image Texture with UV Map and Transparency flow (png) > Emission Color connected with Color of Texture > Emission Strength connected with Alpha of Texture. > > As you see in the Screenshot below, > the Material is rendered correct (blue part of Flame is transparent) > But on the final Render Image the Emission-Strength is ignored, and the > Emission has the strength 1 over the full object... > http://www.datenfriedhof.at/grab14/blender.png > > ???? > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
