Thanks for the swift reply. I'll make sure to look into those files/functions!
Dr. Who? > On Jun 8, 2015, at 11:22 PM, Campbell Barton <[email protected]> wrote: > >> On Tue, Jun 9, 2015 at 12:17 PM, Joseph Paavola <[email protected]> wrote: >> Dear Blender Enthusiasts: >> I'm really excited to contribute to the blender source code! Me and my >> compatriot have made tentative steps into the blender source, making simple >> changes to the compositor nodes and certain operators. >> >> We're are trying to achieve a setup where one blender application will >> mirror another for experiential purposes. As a first step, we're looking to >> find the exact location of the portion of code that is called whenever the >> user makes a change to the file. Our code would be called whenever the user >> changes properties, moves objects, modifies meshes, etc. We've seen this >> behavior before in the log located in the info panel but have yet to find a >> way to get that information. >> >> Once we get that information, we will send it to the other blender client, >> where the same functions will be called in the same order. This will ensure >> that both clients will have the same scene at any given time. >> >> Where exactly in the source should we add function calls to achieve the >> desired behavior? > > Hi Joseph, > Check on ghost_event_proc and wm_event_add_ghostevent in > https://developer.blender.org/diffusion/B/browse/master/source/blender/windowmanager/intern/wm_window.c > These get the events from ghost. > > wm_window_process_events may also be worth looking into (tells ghost > to process events) > >> Thanks in advance for your time, >> Dr. Who? >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers > > > > -- > - Campbell > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
