Hey everyone, Just another quick update.
OpenSubdiv is now enabled by default and i've just poked buildbots to deliver latest builds. There are some last-minute issues appeared, most of them i've fixed. Two remained ones: - Selection is quite slow, workaround is to go to user Preferences -> System and switch selection mode to OpenGL occlusion - Ordering in the OpenSubdiv C-API is not always happening correct, causing crashes :( No workaround :'( i'll try to fix it before going to Siggraph. Thanks it for now, catch you next time! On Wed, Aug 5, 2015 at 9:44 AM, Sergey Sharybin <[email protected]> wrote: > Hahah! Thanks guys for such a positive feedback! > > OpenSubdiv is becoming official feature, so sure enough all the bugs you > ever encounter are to be reported to regular bug tracker at > developer.blender.org. > > P.S. Some bugs might be considered a TODOs. But those will be listed in > the wiki page. > > On Wed, Aug 5, 2015 at 7:20 AM, Marc Dion <[email protected]> wrote: > >> <quote>How is it that you can work on such difficult projects at the same >> time and >> get them done?? (Cycles, kernel split, depsgraph refractor, >> opensubdiv...)<quote> >> >> Sergey's organic signal processor does appear to be well ordered and quite >> noise free. :) >> >> On Tue, Aug 4, 2015 at 12:43 PM, Jacob Merrill < >> [email protected]> >> wrote: >> >> > Thanks for all your hard work! >> > You make the blend go round :) >> > On Aug 4, 2015 9:39 AM, "Jeffrey" <[email protected]> wrote: >> > >> > > And a big thank you from me, as well! Is there a particular place you >> > > want us to file reports or just on the bug tracker like normal? >> > > >> > > On 08/04/2015 05:56 AM, Johnny Matthews wrote: >> > > > I think David sums it up well. Sergey, once again great work. >> > > > >> > > > And to all the developers who have been busting their tails on >> Blender >> > > > these last few years, you have gone so far beyond anyone's >> > expectations. >> > > > Thank you all! >> > > > >> > > > Johnny Matthews >> > > > [email protected] >> > > > >> > > > On Tue, Aug 4, 2015 at 7:50 AM David Fenner <[email protected]> >> > > wrote: >> > > > >> > > >> Sergey... you rock. Simple as that. >> > > >> >> > > >> How is it that you can work on such difficult projects at the same >> > time >> > > and >> > > >> get them done?? (Cycles, kernel split, depsgraph refractor, >> > > opensubdiv...) >> > > >> >> > > >> Congratulations for being such an awesome, smart and hardworking >> > brain. >> > > >> >> > > >> 2015-08-04 8:18 GMT-04:00 Sergey Sharybin <[email protected]>: >> > > >> >> > > >>> Hey everyone, >> > > >>> >> > > >>> Just wanted to give a quick update on OpenSubdiv project. >> > > >>> >> > > >>> It is becoming quite close to the point when we can enable it for >> the >> > > >>> buildbot builds. Mainly only technical TODOs are remained: >> > > >>> >> > > >>> * Update OpenSubdiv library on the platforms (some crucial for us >> > fixes >> > > >>> were merged to upstream, meaning we can now switch from my branch >> to >> > > >>> official OpenSubdiv repo). >> > > >>> * Make sure Blender is still compilable with OpenSubdiv enabled >> with >> > > >> CMake >> > > >>> and SCons. >> > > >>> * Enable OpenSubdiv and enjoy. >> > > >>> >> > > >>> Surely there are some known limitations which we can't easily >> solve >> > > from >> > > >>> our side, but OpenSubdiv team is helping us a lot making the >> > stoppers >> > > >>> solved for us. Since OpenSubdiv became a modifier option now it >> > should >> > > be >> > > >>> pretty safe (in terms, there should be no regressions for existing >> > > files >> > > >>> for until OpenSubdiv is explicitly enabled for some objects). >> > > >>> >> > > >>> So in the next couple of days i'll be solving this last stoppers >> and >> > > will >> > > >>> enable OpenSubdiv around Thursday. >> > > >>> >> > > >>> I also started to update documentation which i started working on >> > like >> > > an >> > > >>> year ago or so [1]. Still some work is needed on that page, but >> think >> > > >>> majority of the information is in there. >> > > >>> >> > > >>> [1] http://wiki.blender.org/index.php/User:Nazg-gul/OpenSubdiv >> > > >>> >> > > >>> -- >> > > >>> With best regards, Sergey Sharybin >> > > >>> _______________________________________________ >> > > >>> Bf-committers mailing list >> > > >>> [email protected] >> > > >>> http://lists.blender.org/mailman/listinfo/bf-committers >> > > >>> >> > > >> _______________________________________________ >> > > >> Bf-committers mailing list >> > > >> [email protected] >> > > >> http://lists.blender.org/mailman/listinfo/bf-committers >> > > >> >> > > > _______________________________________________ >> > > > Bf-committers mailing list >> > > > [email protected] >> > > > http://lists.blender.org/mailman/listinfo/bf-committers >> > > >> > > -- >> > > Jeffrey "Italic_" Hoover >> > > >> > > _______________________________________________ >> > > Bf-committers mailing list >> > > [email protected] >> > > http://lists.blender.org/mailman/listinfo/bf-committers >> > > >> > _______________________________________________ >> > Bf-committers mailing list >> > [email protected] >> > http://lists.blender.org/mailman/listinfo/bf-committers >> > >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers >> > > > > -- > With best regards, Sergey Sharybin > -- With best regards, Sergey Sharybin _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
