Hello Owen, Instead of creating yet another engine, how about make it easier for Blender to be used as an editor/front end for various engines? There has been some work on this front with the BlenderRealTimeEngine addon[0] (more of a framework than an addon itself), and BlenderPanda[1], which uses the BlenderRealTimeEngine addon to integrate Panda3D[3] as a render engine into Blender.
If you really want to make another engine, I have some ideas on that as well. Either way, feel free to chat with me on IRC (my handle is Moguri). Thanks, Mitchell Stokes [0] https://github.com/Kupoman/BlenderRealtimeEngineAddon [1] https://github.com/Moguri/BlenderPanda [2] https://www.panda3d.org/ On Wed, Jan 20, 2016 at 9:56 PM, Owen Hogarth II <[email protected]> wrote: > Hi guys > > I initially spoke with ideasman on irc about 8-12 months ago about this > idea and I wanted to message this list to see if I could get some support. > > A lot of small teams and single dev guys use blender as a major part of > their asset creation pipeline for their 2d/ 3d games but then they spend a > lot of time writing some editor for their game that usually bogs the > project down. > > I'd like to create the engine that can run blender applications as stand > alone games. BGE is currently working on an implementation but I think that > things can be done differently. Mainly that we do not need the entire > blender python API in a game engine. Only the core blender api which is > written in C although currently the source code at that level NEEDS some > refactoring. > > I have personally written and published quite a few smaller games for > android, ios and the blackberry platforms. So I know how to take an idea > from start to finish but taking this on is a pretty big task and I would > like to focus on taking this task to completion. > > That is what I would like to do, I would like the support of the blender > community to get this done and so I am mailing here to ask for your > support. Is this something that the blender community would be interested > in supporting me while I work on it? > > Best, > Owen > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
