sorry bad link -
I'm aiming to create a generic (any version) import/export of Blender files for Java. So far, I've developed a tool which uses the type information from your StructDNA to generate Java classes which serve as type safe facets to access data from .blend files. Finally found a suitable concept for the type mapping to Java (considering pointers, type casts and the dirty stuff possible in C ;)). Now, I wanted to add a loader which actually just needs to organise the incoming data, which comes in instances of the generated data model, in some "Library". The same way as you do it in struct Main (BKE_main.h). But I have to admit, that I've got lost in your code there - because you are scanning for blocks with IDs "LI" and "ID" which does not exist in my reference file (v2.69). Are those not in all files or is that code for earlier file versions? I've read the short intro in blendloader/internal/readfile.c which made me confused looking at the content of my file. Can someone of you give me some (brief) hints on how it is supposed to work? Regards Holger [email protected] On Thu, Jan 21, 2016 at 12:41 AM, Jacob Merrill <[email protected]> wrote: > I don't know if this is what your looking for > > https://mail.google.com/mail/u/0/#search/add+on+java/1513f8f84cc1e25d > > On Thu, Jan 21, 2016 at 12:40 AM, Jacob Merrill < > [email protected]> wrote: > >> I am not sure how the android blender players of the past handled it, >> but I know they were not 100% functional anyway, >> >> I did notice a email from ton about a Java backbone thing for addons, >> >> I will dig. >> > > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
