Greetings bf-committers, Since there was some interested in glTF support in Blender, I have moved the glTF exporting functionality out of the Real Time Engine addon, and made it available as its own addon. Since the exporting was meant for serving a specific purpose, it does not have any options other than a filepath. It is also missing support for animations and missing some options around textures and materials. However, for anyone looking to play around with glTF, this could be useful. The output of the exporter passes the validator supplied by Khronos.
The link: https://github.com/Kupoman/io_scene_gltf I would like to mention that Mitchell Stokes did most of the initial implementation of the glTF exporting. Cheers, Daniel Stokes _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
