Are there enough missing parts to make a good GSoC project? Mike Erwin musician, naturalist, pixel pusher, hacker extraordinaire
On Sat, Feb 13, 2016 at 11:22 PM, Campbell Barton <ideasma...@gmail.com> wrote: > On Sun, Feb 14, 2016 at 7:56 AM, Daniel Stokes <kupom...@gmail.com> wrote: > > Greetings bf-committers, > > > > Since there was some interested in glTF support in Blender, I have moved > > the glTF exporting functionality out of the Real Time Engine addon, and > > made it available as its own addon. Since the exporting was meant for > > serving a specific purpose, it does not have any options other than a > > filepath. It is also missing support for animations and missing some > > options around textures and materials. However, for anyone looking to > play > > around with glTF, this could be useful. The output of the exporter passes > > the validator supplied by Khronos. > > > > The link: > > https://github.com/Kupoman/io_scene_gltf > > > > I would like to mention that Mitchell Stokes did most of the initial > > implementation of the glTF exporting. > > > > Cheers, > > Daniel Stokes > > Hi Daniel, good to see this get its own repo, but found the add-on is > split between 2 locations. > This means forking to make a few edits is quite a lot more complicated > (seems like both repos need to be forked, then manually update the > submodule). > > Also for git history, bisecting... etc, splitting history for a 2-file > Python module between 2 repos seems more trouble then its worth. > > Any chance this could be made a single repo? > > -- > - Campbell > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers