On Sun, Feb 14, 2016 at 7:56 AM, Daniel Stokes <[email protected]> wrote: > Greetings bf-committers, > > Since there was some interested in glTF support in Blender, I have moved > the glTF exporting functionality out of the Real Time Engine addon, and > made it available as its own addon. Since the exporting was meant for > serving a specific purpose, it does not have any options other than a > filepath. It is also missing support for animations and missing some > options around textures and materials. However, for anyone looking to play > around with glTF, this could be useful. The output of the exporter passes > the validator supplied by Khronos. > > The link: > https://github.com/Kupoman/io_scene_gltf > > I would like to mention that Mitchell Stokes did most of the initial > implementation of the glTF exporting. > > Cheers, > Daniel Stokes
Hi Daniel, good to see this get its own repo, but found the add-on is split between 2 locations. This means forking to make a few edits is quite a lot more complicated (seems like both repos need to be forked, then manually update the submodule). Also for git history, bisecting... etc, splitting history for a 2-file Python module between 2 repos seems more trouble then its worth. Any chance this could be made a single repo? -- - Campbell _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
