Can't this be implemented as a quick hacky Python add-on? With the event framework? ps.: I don't exactly need it but it might help.
On Sun, Jun 19, 2016 at 4:39 PM, Ronan Ducluzeau <[email protected]> wrote: > I can understand your frustration if you are just going back and forth > between Sculpt mode and Object mode or Edit Mode for modeling tools. > But in texture paint mode, you are using UVs. In vertex paint or weight > paint mode, result is proper to vertices indices. > > Dynamic Topology is the fact to collapse, remove vertices and create new > vertices under brush pointer. > Using it, geometry is constantly re-indexed messing up what can be done in > paint modes. > Adopted solution was to clearly inform user that UVs, Vertex color and > Vertex Groups would be lost and properly delete these former data. > > I don't know if it is possible to keep an historical index with gaps, > discontinuities in number list created by deletion of vertices instead of > current automatic re-indexation. That would solve many problems. I suppose > that if automatic re-indexation is there, it is needed. > > User may know that dynamic sculpting and painting can't be done together. > But I don't see a simpler way to warn a user that don't know it. > It would imply not just an OK pop-up at entering in sculpt mode. But a > pop-up with three choïces : > _ Continue to sculpt mode with dynamic topology and loose painted data. > _ Continue to sculpt mode but disable DynTopo. > _ Go back to object mode to duplicate mesh and preserve a chance to > retrieve painted data through a mesh data transfer. > > 2016-06-19 11:08 GMT+02:00 Knapp <[email protected]>: > > > Hello, > > > > I was not sure where to post this so I picked here. I was tempted to post > > it as a bug but it seems to be designed this way so no bug but why?? > > Thought about funboard but I don't want a new feature so that does not > > work. > > > > When You are using Dynamic topo you must enable it. And this is normal > for > > blender to have to set something up. This is good. But when you switch to > > another mode and back then Topo is turned back off with no warning or > > reason that I can see. This it totally not normal for Blender UI. I can't > > name any other mode or setting that turns itself off every time you do > > something else. This is none standard and is very annoying to me. > > > > > > So what is up with this? Can we change it? Why should it stay the way it > > is? Why was it made this way in the first place? > > > > Thanks. > > > > Douglas E Knapp. > > _______________________________________________ > > Bf-committers mailing list > > [email protected] > > https://lists.blender.org/mailman/listinfo/bf-committers > > > _______________________________________________ > Bf-committers mailing list > [email protected] > https://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-committers
