We can re-enables dynamic topology when entering sculpt mode, as long as its not loosing uv's, vertex colors - or triangulating.
Differential: https://developer.blender.org/D2059 On Mon, Jun 20, 2016 at 7:32 AM, Knapp <[email protected]> wrote: > Would you not have the same problem if you went into edit mode and added > verts? Perhaps I am missing something? In anycase just set a flag and then > when they jump back into sculpt and dyno is on, warn them. Otherwise just > leave it turned on. Turning it off seems to me to be very bad UI design. > > BTW thanks for making dyno it is GREAT! > > On Sun, Jun 19, 2016 at 11:28 PM, Knapp <[email protected]> wrote: > >> How about just setting a flag that gets turned on when the user does >> something that needs a return-on calculation and then the warning? I am >> think what I am doing would not require a recalc. >> >> On Sun, Jun 19, 2016 at 11:25 PM, Knapp <[email protected]> wrote: >> >>> I see the warning every time I turn it on and that can be often as I hope >>> back and forth. I can't tell you the number of times I have been working >>> for 10 minutes wondering why the mesh is so rough and then remember that I >>> need to turn it on AGAIN. I end up turning it on about every 5 minutes and >>> this is a real bother when I am doing this sort of mode jumping. Why? For >>> example I am making and eye and placing it and then working the eye socket >>> a bit and then moving the eyeball and then working the eye socket but wait >>> the dyno is turned off AGAIN! Palm to face! >>> >>> On Sun, Jun 19, 2016 at 4:45 PM, Rain Gloom <[email protected]> >>> wrote: >>> >>>> Can't this be implemented as a quick hacky Python add-on? With the event >>>> framework? >>>> ps.: I don't exactly need it but it might help. >>>> >>>> On Sun, Jun 19, 2016 at 4:39 PM, Ronan Ducluzeau <[email protected]> >>>> wrote: >>>> >>>> > I can understand your frustration if you are just going back and forth >>>> > between Sculpt mode and Object mode or Edit Mode for modeling tools. >>>> > But in texture paint mode, you are using UVs. In vertex paint or weight >>>> > paint mode, result is proper to vertices indices. >>>> > >>>> > Dynamic Topology is the fact to collapse, remove vertices and create >>>> new >>>> > vertices under brush pointer. >>>> > Using it, geometry is constantly re-indexed messing up what can be >>>> done in >>>> > paint modes. >>>> > Adopted solution was to clearly inform user that UVs, Vertex color and >>>> > Vertex Groups would be lost and properly delete these former data. >>>> > >>>> > I don't know if it is possible to keep an historical index with gaps, >>>> > discontinuities in number list created by deletion of vertices instead >>>> of >>>> > current automatic re-indexation. That would solve many problems. I >>>> suppose >>>> > that if automatic re-indexation is there, it is needed. >>>> > >>>> > User may know that dynamic sculpting and painting can't be done >>>> together. >>>> > But I don't see a simpler way to warn a user that don't know it. >>>> > It would imply not just an OK pop-up at entering in sculpt mode. But a >>>> > pop-up with three choïces : >>>> > _ Continue to sculpt mode with dynamic topology and loose painted data. >>>> > _ Continue to sculpt mode but disable DynTopo. >>>> > _ Go back to object mode to duplicate mesh and preserve a chance to >>>> > retrieve painted data through a mesh data transfer. >>>> > >>>> > 2016-06-19 11:08 GMT+02:00 Knapp <[email protected]>: >>>> > >>>> > > Hello, >>>> > > >>>> > > I was not sure where to post this so I picked here. I was tempted to >>>> post >>>> > > it as a bug but it seems to be designed this way so no bug but why?? >>>> > > Thought about funboard but I don't want a new feature so that does >>>> not >>>> > > work. >>>> > > >>>> > > When You are using Dynamic topo you must enable it. And this is >>>> normal >>>> > for >>>> > > blender to have to set something up. This is good. But when you >>>> switch to >>>> > > another mode and back then Topo is turned back off with no warning or >>>> > > reason that I can see. This it totally not normal for Blender UI. I >>>> can't >>>> > > name any other mode or setting that turns itself off every time you >>>> do >>>> > > something else. This is none standard and is very annoying to me. >>>> > > >>>> > > >>>> > > So what is up with this? Can we change it? Why should it stay the >>>> way it >>>> > > is? Why was it made this way in the first place? >>>> > > >>>> > > Thanks. >>>> > > >>>> > > Douglas E Knapp. >>>> > > _______________________________________________ >>>> > > Bf-committers mailing list >>>> > > [email protected] >>>> > > https://lists.blender.org/mailman/listinfo/bf-committers >>>> > > >>>> > _______________________________________________ >>>> > Bf-committers mailing list >>>> > [email protected] >>>> > https://lists.blender.org/mailman/listinfo/bf-committers >>>> > >>>> _______________________________________________ >>>> Bf-committers mailing list >>>> [email protected] >>>> https://lists.blender.org/mailman/listinfo/bf-committers >>>> >>> >>> >>> >>> -- >>> Douglas E Knapp, MSAOM, LAc. >>> >> >> >> >> -- >> Douglas E Knapp, MSAOM, LAc. >> > > > > -- > Douglas E Knapp, MSAOM, LAc. > _______________________________________________ > Bf-committers mailing list > [email protected] > https://lists.blender.org/mailman/listinfo/bf-committers -- - Campbell _______________________________________________ Bf-committers mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-committers
