Thanks! On Mon, Jun 20, 2016 at 9:54 AM, Campbell Barton <[email protected]> wrote:
> We can re-enables dynamic topology when entering sculpt mode, > as long as its not loosing uv's, vertex colors - or triangulating. > > Differential: > https://developer.blender.org/D2059 > > On Mon, Jun 20, 2016 at 7:32 AM, Knapp <[email protected]> wrote: > > Would you not have the same problem if you went into edit mode and added > > verts? Perhaps I am missing something? In anycase just set a flag and > then > > when they jump back into sculpt and dyno is on, warn them. Otherwise just > > leave it turned on. Turning it off seems to me to be very bad UI design. > > > > BTW thanks for making dyno it is GREAT! > > > > On Sun, Jun 19, 2016 at 11:28 PM, Knapp <[email protected]> wrote: > > > >> How about just setting a flag that gets turned on when the user does > >> something that needs a return-on calculation and then the warning? I am > >> think what I am doing would not require a recalc. > >> > >> On Sun, Jun 19, 2016 at 11:25 PM, Knapp <[email protected]> wrote: > >> > >>> I see the warning every time I turn it on and that can be often as I > hope > >>> back and forth. I can't tell you the number of times I have been > working > >>> for 10 minutes wondering why the mesh is so rough and then remember > that I > >>> need to turn it on AGAIN. I end up turning it on about every 5 minutes > and > >>> this is a real bother when I am doing this sort of mode jumping. Why? > For > >>> example I am making and eye and placing it and then working the eye > socket > >>> a bit and then moving the eyeball and then working the eye socket but > wait > >>> the dyno is turned off AGAIN! Palm to face! > >>> > >>> On Sun, Jun 19, 2016 at 4:45 PM, Rain Gloom <[email protected]> > >>> wrote: > >>> > >>>> Can't this be implemented as a quick hacky Python add-on? With the > event > >>>> framework? > >>>> ps.: I don't exactly need it but it might help. > >>>> > >>>> On Sun, Jun 19, 2016 at 4:39 PM, Ronan Ducluzeau <[email protected]> > >>>> wrote: > >>>> > >>>> > I can understand your frustration if you are just going back and > forth > >>>> > between Sculpt mode and Object mode or Edit Mode for modeling tools. > >>>> > But in texture paint mode, you are using UVs. In vertex paint or > weight > >>>> > paint mode, result is proper to vertices indices. > >>>> > > >>>> > Dynamic Topology is the fact to collapse, remove vertices and create > >>>> new > >>>> > vertices under brush pointer. > >>>> > Using it, geometry is constantly re-indexed messing up what can be > >>>> done in > >>>> > paint modes. > >>>> > Adopted solution was to clearly inform user that UVs, Vertex color > and > >>>> > Vertex Groups would be lost and properly delete these former data. > >>>> > > >>>> > I don't know if it is possible to keep an historical index with > gaps, > >>>> > discontinuities in number list created by deletion of vertices > instead > >>>> of > >>>> > current automatic re-indexation. That would solve many problems. I > >>>> suppose > >>>> > that if automatic re-indexation is there, it is needed. > >>>> > > >>>> > User may know that dynamic sculpting and painting can't be done > >>>> together. > >>>> > But I don't see a simpler way to warn a user that don't know it. > >>>> > It would imply not just an OK pop-up at entering in sculpt mode. > But a > >>>> > pop-up with three choïces : > >>>> > _ Continue to sculpt mode with dynamic topology and loose painted > data. > >>>> > _ Continue to sculpt mode but disable DynTopo. > >>>> > _ Go back to object mode to duplicate mesh and preserve a chance to > >>>> > retrieve painted data through a mesh data transfer. > >>>> > > >>>> > 2016-06-19 11:08 GMT+02:00 Knapp <[email protected]>: > >>>> > > >>>> > > Hello, > >>>> > > > >>>> > > I was not sure where to post this so I picked here. I was tempted > to > >>>> post > >>>> > > it as a bug but it seems to be designed this way so no bug but > why?? > >>>> > > Thought about funboard but I don't want a new feature so that does > >>>> not > >>>> > > work. > >>>> > > > >>>> > > When You are using Dynamic topo you must enable it. And this is > >>>> normal > >>>> > for > >>>> > > blender to have to set something up. This is good. But when you > >>>> switch to > >>>> > > another mode and back then Topo is turned back off with no > warning or > >>>> > > reason that I can see. This it totally not normal for Blender UI. > I > >>>> can't > >>>> > > name any other mode or setting that turns itself off every time > you > >>>> do > >>>> > > something else. This is none standard and is very annoying to me. > >>>> > > > >>>> > > > >>>> > > So what is up with this? Can we change it? Why should it stay the > >>>> way it > >>>> > > is? Why was it made this way in the first place? > >>>> > > > >>>> > > Thanks. > >>>> > > > >>>> > > Douglas E Knapp. > >>>> > > _______________________________________________ > >>>> > > Bf-committers mailing list > >>>> > > [email protected] > >>>> > > https://lists.blender.org/mailman/listinfo/bf-committers > >>>> > > > >>>> > _______________________________________________ > >>>> > Bf-committers mailing list > >>>> > [email protected] > >>>> > https://lists.blender.org/mailman/listinfo/bf-committers > >>>> > > >>>> _______________________________________________ > >>>> Bf-committers mailing list > >>>> [email protected] > >>>> https://lists.blender.org/mailman/listinfo/bf-committers > >>>> > >>> > >>> > >>> > >>> -- > >>> Douglas E Knapp, MSAOM, LAc. > >>> > >> > >> > >> > >> -- > >> Douglas E Knapp, MSAOM, LAc. > >> > > > > > > > > -- > > Douglas E Knapp, MSAOM, LAc. > > _______________________________________________ > > Bf-committers mailing list > > [email protected] > > https://lists.blender.org/mailman/listinfo/bf-committers > > > > -- > - Campbell > _______________________________________________ > Bf-committers mailing list > [email protected] > https://lists.blender.org/mailman/listinfo/bf-committers > -- Douglas E Knapp, MSAOM, LAc. _______________________________________________ Bf-committers mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-committers
