Bringing this back up since it was mentioned in the C++11 libs discussion. Why are some people in favor of Mac OS 10.8 as a minimum requirement? I agree that 10.7 sucks from a usability perspective, but I'm sure you have better reasons.
It would help the discussion to have a list of Macs that could run Blender 2.8 (decent GPU) but can't run OS 10.8. -- Mike On Mon, May 16, 2016 at 2:32 PM, Mike Erwin <[email protected]> wrote: > Mac OS 10.6 "Snow Leopard" needs to be dropped, since Apple implemented GL > 3.2 starting with OS 10.7 "Lion". The rest of the Blender 2.7x line can > still support Snow Leopard. > > Now that we can assume OS 10.7 or later, what does that give us? > > OpenGL 3.2 -- of course > ARC -- automatic reference counting, no more retain/release > Fullscreen mode -- already implemented, so we can remove the older method. > I see comments about this working better in 10.9 because of improved > multiple monitor handling. > > So no huge features for us besides OpenGL. But this does give us an > opportunity to clean up some of the crusty old workarounds. Declare > MAC_OS_X_VERSION_MIN_REQUIRED = 1070 and revisit everywhere this is > checked. > > I'm not sure if anyone is actively working on GHOST or other Mac-specific > stuff, but wanted to start this conversation early. > > Mike Erwin > musician, naturalist, pixel pusher, hacker extraordinaire > _______________________________________________ Bf-committers mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-committers
