Hi, This is the summary of today's GP (grease pencil) meeting. - Workspace and tool settings
Most of the tool and draw related settings can move to workspace. (e.g., brush size, smooth mode). Onion skinning data still is stored in the object and GP layers. But whether to see them can be workspace option. - Merge We'll try to get origin/greasepencil-object merged in Blender 2.8 by the first weeks of October. After that all GP development will be done in 2.8, not in separated branches. - GP as stand-alone engine The GP team insist that GP wouldn't work as a standalone engine. GP as part of the overlay engine is fine is a bit hack, since the overlay engine is not supposed to contain rendering sensitive data. In the short term it means offline rendering of GP has to be solved. In the long term viewport compositing + GP as own engine may still be achievable. - Modes in workspace The GP team is strongly against moving all modes [1] to workspace level. It seems that sculpt, paint and edit mode in GP are used consistently with different objects, each one . Daniel will prepare a video showing his current workflow. It will potentially illustrate how bad would be for GP to not have mode stored in the object itself. This goes against one of the principles for the workspace design. We will wait for the video to talk about this further. Participants: Antonio Vazquez, Dalai Felinto, Daniel Lara, Joshua Leung, Matias Mendiola Thanks to Pablo Vazquez for helping organizing this meeting. [1] - https://wiki.blender.org/index.php/User:Antoniov/Grease_Pencil_as_Object#GPencil_Modes Dalai -- blendernetwork.org/dalai-felinto www.dalaifelinto.com _______________________________________________ Bf-committers mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-committers
