"And as if there is a dream: the possibility of importing the "2D animated scene" into the 3D space as a textured plane or also as a texture of a 3D object (vector texture) and render the texture based on its proximity to the camera which implies geometric textures without pixelization. I think that years ago it became a plugin with Antigrain in blender. "

Vectex: SVG vector texture plugin for Blender:

https://code.google.com/archive/p/vectex/downloads

https://www.blender.org/forum/viewtopic.php?t=12870

https://www.youtube.com/watch?v=jXFp3wPLUPs

Thank you for your great work

Ciriaco


El 12/09/17 a las 21:05, Jose escribió:
Sorry mised:

Agnostic rendering engine for large projects : http://www.antigrain.com/

See code exmples, the first versions of Anime Stusio were based on antigrain lib when it was called Moho

Thank you for your great work

Ciriaco


El 12/09/17 a las 20:14, Dalai Felinto escribió:
Hi,
This is the summary of today's GP (grease pencil) meeting.

- Workspace and tool settings

Most of the tool and draw related settings can move to workspace.
(e.g., brush size, smooth mode). Onion skinning data still is stored
in the object and GP layers. But whether to see them can be workspace
option.

- Merge

We'll try to get origin/greasepencil-object merged in Blender 2.8 by
the first weeks of October. After that all GP development will be done
in 2.8, not in separated branches.

- GP as stand-alone engine

The GP team insist that GP wouldn't work as a standalone engine. GP as
part of the overlay engine is fine is a bit hack, since the overlay
engine is not supposed to contain rendering sensitive data.

In the short term it means offline rendering of GP has to be solved.
In the long term viewport compositing + GP as own engine may still be
achievable.

- Modes in workspace

The GP team is strongly against moving all modes [1] to workspace
level. It seems that sculpt, paint and edit mode in GP are used
consistently with different objects, each one .

Daniel will prepare a video showing his current workflow. It will
potentially illustrate how bad would be for GP to not have mode stored
in the object itself.

This goes against one of the principles for the workspace design. We
will wait for the video to talk about this further.

Participants: Antonio Vazquez, Dalai Felinto, Daniel Lara, Joshua
Leung, Matias Mendiola
Thanks to Pablo Vazquez for helping organizing this meeting.

[1] - https://wiki.blender.org/index.php/User:Antoniov/Grease_Pencil_as_Object#GPencil_Modes

Dalai
--
blendernetwork.org/dalai-felinto
www.dalaifelinto.com
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