Hello, I am a user of blender since 2.31 version.
I am a 2D animator and I think GP is a great tool for developing 2D
animations in Blender. I have seen grease pencil meeting notes "and I
give my humble opinion.
A software currently more similar to GP is:
Moho ™ (Anime Studio) 2D Animation Software
http://my.smithmicro.com/anime-studio-2D-animation-software.html
If you watch the demo videos you can see a good example workflow 2D
animation and tools very useful and powerful, which allow to develop 2D
animations in many styles.
On the other hand I think that Blender needs a specific workspace and
tool settings for GP that could be the definition of a 2D scene
importable to 3D space.
You also need tools for regular shapes: square circle, polygon and
polyline and the use of stackable layers for objects as in all 2D
programs (Inkscape, Gimp .....) as it allows you to manage ed objects a
quick way.
Texturization of shapes and bones and other tools, as Moho ™ (Anime Studio)
And as a final part of an agnostic rendering engine for large projects (
And as if there is a dream: the possibility of importing the "2D
animated scene" into the 3D space as a textured plane or also as a
texture of a 3D object (vector texture) and render the texture based on
its proximity to the camera which implies geometric textures without
pixelization. I think that years ago it became a plugin with Antigrain
in blender.
Thank you for your great work
Ciriaco
https://vimeo.com/157571580 Test made with Anime Studio
https://vimeo.com/157649669 Test made with Anime Studio
https://vimeo.com/104851356 Test 2D made with Blender (shapes and
freestyle)
https://vimeo.com/157636696 made with Blender
El 12/09/17 a las 20:14, Dalai Felinto escribió:
Hi,
This is the summary of today's GP (grease pencil) meeting.
- Workspace and tool settings
Most of the tool and draw related settings can move to workspace.
(e.g., brush size, smooth mode). Onion skinning data still is stored
in the object and GP layers. But whether to see them can be workspace
option.
- Merge
We'll try to get origin/greasepencil-object merged in Blender 2.8 by
the first weeks of October. After that all GP development will be done
in 2.8, not in separated branches.
- GP as stand-alone engine
The GP team insist that GP wouldn't work as a standalone engine. GP as
part of the overlay engine is fine is a bit hack, since the overlay
engine is not supposed to contain rendering sensitive data.
In the short term it means offline rendering of GP has to be solved.
In the long term viewport compositing + GP as own engine may still be
achievable.
- Modes in workspace
The GP team is strongly against moving all modes [1] to workspace
level. It seems that sculpt, paint and edit mode in GP are used
consistently with different objects, each one .
Daniel will prepare a video showing his current workflow. It will
potentially illustrate how bad would be for GP to not have mode stored
in the object itself.
This goes against one of the principles for the workspace design. We
will wait for the video to talk about this further.
Participants: Antonio Vazquez, Dalai Felinto, Daniel Lara, Joshua
Leung, Matias Mendiola
Thanks to Pablo Vazquez for helping organizing this meeting.
[1] -
https://wiki.blender.org/index.php/User:Antoniov/Grease_Pencil_as_Object#GPencil_Modes
Dalai
--
blendernetwork.org/dalai-felinto
www.dalaifelinto.com
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