Hi, Cycles bake was a great thing implemented by Dalai. With the workflows pointing out to PBR, I hope we have some time for adjustments/additions.
This is my contributions (not asking for/demanding anything): 1. The Cycles bake workflow is not intuitive. The need for a image texture node alone selected in the shader is not ideal. Good addons like TexTools solve this, but I think it should be addressed in 2.8 with new depsgraph. 2. We should be able to bake some missing real PBR maps: Roughness, Metallic... (Ok, we can already do it manually in most scenarios). 3. We need to Bake Cycles Lightmaps (32bits). This is a real deal for Eevee. Baked Shadows are not enough. Plus, objects with lightmaps should not be affected by Eevee Irradiance Volume and static lights. Hope we can get there somewhere in time. ;) *Adriano* <https://www.avast.com/sig-email?utm_medium=email&utm_source=link&utm_campaign=sig-email&utm_content=webmail> Livre de vírus. www.avast.com <https://www.avast.com/sig-email?utm_medium=email&utm_source=link&utm_campaign=sig-email&utm_content=webmail>. <#DAB4FAD8-2DD7-40BB-A1B8-4E2AA1F9FDF2> _______________________________________________ Bf-committers mailing list Bfemail@example.com https://lists.blender.org/mailman/listinfo/bf-committers