Thank you, Clément. I understand your point.
Congratulations for the outstanding achievements so far.

<https://www.avast.com/sig-email?utm_medium=email&utm_source=link&utm_campaign=sig-email&utm_content=webmail>
Livre
de vírus. www.avast.com
<https://www.avast.com/sig-email?utm_medium=email&utm_source=link&utm_campaign=sig-email&utm_content=webmail>.
<#DAB4FAD8-2DD7-40BB-A1B8-4E2AA1F9FDF2>


*Adriano A. Oliveira*
Coordenador do Colegiado do Curso de Cinema e Audiovisual
Universidade Federal do Recôncavo da Bahia (UFRB)
Centro de Artes Humanidades e Letras (CAHL)
Matrícula: 1673892
(71) 99181-0123 [VIVO]

2018-02-14 11:09 GMT-03:00 Clément FOUCAULT <foucault.c...@gmail.com>:

> HI Adriano,
>
> Lightmap support in eevee is not trivial. If you just want to bake the
> irradiance (diffuse) in cycles and use it in eevee you can add an emission
> node with the lightmap multiplied by the diffuse color, and  set the
> diffuse color in other bsdf nodes to black.
>
> And creating really good lightmaps system is not easy. We would need to
> encode the lighting directionallity and I don't even know if cycles can do
> that. Also managing instances UV offsets/scalling/packing is another
> problem.
>
> It's not in our short term goals for sure.
>
> Regards.
>
> 2018-02-14 14:21 GMT+01:00 Adriano Oliveira <adriano.u...@gmail.com>:
>
> > Hi,
> >
> > Cycles bake was a great thing implemented by Dalai. With the workflows
> > pointing out to PBR, I hope we have some time for adjustments/additions.
> >
> > This is my contributions (not asking for/demanding anything):
> >
> > 1. The Cycles bake workflow is not intuitive. The need for a image
> texture
> > node alone selected in the shader is not ideal. Good addons like TexTools
> > solve this, but I think it should be addressed in 2.8 with new depsgraph.
> >
> > 2. We should be able to bake some missing real PBR maps: Roughness,
> > Metallic... (Ok, we can already do it manually in most scenarios).
> >
> > 3. We need to Bake Cycles Lightmaps (32bits). This is a real deal for
> > Eevee. Baked Shadows are not enough. Plus, objects with lightmaps should
> > not be affected by Eevee Irradiance Volume and static lights.
> >
> > Hope we can get there somewhere in time. ;)
> >
> >
> > *Adriano*
> >
> > <https://www.avast.com/sig-email?utm_medium=email&utm_
> > source=link&utm_campaign=sig-email&utm_content=webmail>
> > Livre
> > de vírus. www.avast.com
> > <https://www.avast.com/sig-email?utm_medium=email&utm_
> > source=link&utm_campaign=sig-email&utm_content=webmail>.
> > <#DAB4FAD8-2DD7-40BB-A1B8-4E2AA1F9FDF2>
> > _______________________________________________
> > Bf-committers mailing list
> > Bf-committers@blender.org
> > https://lists.blender.org/mailman/listinfo/bf-committers
> >
> _______________________________________________
> Bf-committers mailing list
> Bf-committers@blender.org
> https://lists.blender.org/mailman/listinfo/bf-committers
>
_______________________________________________
Bf-committers mailing list
Bf-committers@blender.org
https://lists.blender.org/mailman/listinfo/bf-committers

Reply via email to