Perhaps there is a more direct way but when you export a mesh there are
optional parameters and one of them is apply all modifiers.

On Tue, Oct 21, 2014 at 10:38 AM, Khalifa Lame <[email protected]> wrote:

> How does one retrieve the final (with all modifiers applied) vertex/face
> information from objects in a blender scene? I wish feed the info into an
> external renderer.
>
> It would also be nice if it worked with curves/nurbs/meta and so on.
>
> --
> khalibloo®
>
>
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