Perhaps there is a more direct way but when you export a mesh there are optional parameters and one of them is apply all modifiers.
On Tue, Oct 21, 2014 at 10:38 AM, Khalifa Lame <[email protected]> wrote: > How does one retrieve the final (with all modifiers applied) vertex/face > information from objects in a blender scene? I wish feed the info into an > external renderer. > > It would also be nice if it worked with curves/nurbs/meta and so on. > > -- > khalibloo® > > > _______________________________________________ > Bf-python mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-python > >
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