You want Object.to_mesh(). It returns a mesh datablock with all
modifiers etc. applied and works on all object types except empties.
On 21/10/2014 7:52 PM, Khalifa Lame wrote:
Exporting the mesh might not be an option in my situation. I'd like my
renderer to be able to draw on the viewport in real time. Exporting
and then reading back the data would be too slow for this.
The renderer is being designed to make use of the bgl module, so all
of its work is done within the blender application.
I can't find any good example that seems to fit my approach. cycles
doesn't depend on the python API; luxrender and co use exporters,
since they don't have any real time features.
On Tue, Oct 21, 2014 at 7:41 PM, Jeremy Bayley
<[email protected] <mailto:[email protected]>> wrote:
If you are trying to get you assets without exporting it might not
be possible to do in a simple way. For example if you have
modifiers on an object and you try to link that object to another
project the modifiers are ignored. So if you don't use export you
will probably have the same issue trying to send data to an
external render without doing system level coding.
On Tue, Oct 21, 2014 at 10:38 AM, Khalifa Lame
<[email protected] <mailto:[email protected]>> wrote:
How does one retrieve the final (with all modifiers applied)
vertex/face information from objects in a blender scene? I
wish feed the info into an external renderer.
It would also be nice if it worked with curves/nurbs/meta and
so on.
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