If you are trying to get you assets without exporting it might not be possible to do in a simple way. For example if you have modifiers on an object and you try to link that object to another project the modifiers are ignored. So if you don't use export you will probably have the same issue trying to send data to an external render without doing system level coding.
On Tue, Oct 21, 2014 at 10:38 AM, Khalifa Lame <[email protected]> wrote: > How does one retrieve the final (with all modifiers applied) vertex/face > information from objects in a blender scene? I wish feed the info into an > external renderer. > > It would also be nice if it worked with curves/nurbs/meta and so on. > > -- > khalibloo® > > > _______________________________________________ > Bf-python mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-python > >
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