While there is some truth in what you say, there is also no innovation
if people sometimes don't say,  I don't like this thing, or that
thing.  And write a new one.

Internet Explorer's dominance, and years without innovation, until
very recently come to mind.

Also, there is a fine line between criticism and outright complaining.

On Mon, Feb 2, 2009 at 4:35 PM, Bruce Murphy <[email protected]> wrote:
>
>
>
> On Feb 2, 11:26 pm, "Christopher P. Boothe" <[email protected]> wrote:
>> On Mon, Feb 2, 2009 at 4:19 PM, Bruce Murphy <[email protected]> wrote:
>>
>> > On Feb 2, 11:10 pm, Luis <[email protected]> wrote:
>> >> Doesn't that just refresh the maintenance page?
>>
>> > A piece of the site design which I find really quite irritating.
>>
>> Dude, you totally need to write your own Boardgame Community Web site,
>> because it's obvious you don't like this one...
>
> "Oh my god, duuuuuude! You like totally need to write your own board
> game community/free unix kernel/internet/universe because you like so
> tooootally don't like this one, and like, what would you possibly know
> about what's wrong with it if you haven't written your own from, like
> you know, scratch".
>
> Yeah, we've all been seeing kiddies come out with this for decades.
> Have you ever considered what would happen if this were followed to
> its logical conclusion and everyone who didn't like *anything* about
> *any piece of software* instead went off and tried to write their own?
> Leaving aside what they'd write it in, because they'd obviously need
> to rewrite the tools as well.
>
> It turns out that insightful criticism (or sometimes just ordinary
> criticism) of software by someone who isn't standing too close to it
> to spot the gaping flaws is actually really useful. It's particularly
> important as you so clearly subscribe to the 'everyone builds their
> own wheel from rocks' world-view, so everyone will be standing way too
> close.
>
> Take some of my comments about BGG to do with language-neutral
> searches or a sane incoming email filter for MIME. I /have/ written
> those, I know very well how they're supposed to work and what was
> wrong with the BGG ones. Did it strike you that any lessons at all
> could be learned about BGG that did not come from a board game
> community?
>
> B>
> >
>

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