While there is some truth in what you say, there is also no innovation if people sometimes don't say, I don't like this thing, or that thing. And write a new one.
Internet Explorer's dominance, and years without innovation, until very recently come to mind. Also, there is a fine line between criticism and outright complaining. On Mon, Feb 2, 2009 at 4:35 PM, Bruce Murphy <[email protected]> wrote: > > > > On Feb 2, 11:26 pm, "Christopher P. Boothe" <[email protected]> wrote: >> On Mon, Feb 2, 2009 at 4:19 PM, Bruce Murphy <[email protected]> wrote: >> >> > On Feb 2, 11:10 pm, Luis <[email protected]> wrote: >> >> Doesn't that just refresh the maintenance page? >> >> > A piece of the site design which I find really quite irritating. >> >> Dude, you totally need to write your own Boardgame Community Web site, >> because it's obvious you don't like this one... > > "Oh my god, duuuuuude! You like totally need to write your own board > game community/free unix kernel/internet/universe because you like so > tooootally don't like this one, and like, what would you possibly know > about what's wrong with it if you haven't written your own from, like > you know, scratch". > > Yeah, we've all been seeing kiddies come out with this for decades. > Have you ever considered what would happen if this were followed to > its logical conclusion and everyone who didn't like *anything* about > *any piece of software* instead went off and tried to write their own? > Leaving aside what they'd write it in, because they'd obviously need > to rewrite the tools as well. > > It turns out that insightful criticism (or sometimes just ordinary > criticism) of software by someone who isn't standing too close to it > to spot the gaping flaws is actually really useful. It's particularly > important as you so clearly subscribe to the 'everyone builds their > own wheel from rocks' world-view, so everyone will be standing way too > close. > > Take some of my comments about BGG to do with language-neutral > searches or a sane incoming email filter for MIME. I /have/ written > those, I know very well how they're supposed to work and what was > wrong with the BGG ones. Did it strike you that any lessons at all > could be learned about BGG that did not come from a board game > community? > > B> > > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "BGG Down" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/BGG_down?hl=en -~----------~----~----~----~------~----~------~--~---
