On Feb 2, 11:48 pm, "Christopher P. Boothe" <[email protected]> wrote:
> While there is some truth in what you say, there is also no innovation
> if people sometimes don't say, I don't like this thing, or that
> thing. And write a new one.
But to suggest everyone critical of anything needs to write a new one
is sheer idiocy.
> Internet Explorer's dominance, and years without innovation, until
> very recently come to mind.
You'll be wanting to check your timeline. IE was simple a reskinner
mosaic, while netscape was the new shiny browser that was rewritten
and generated a lot of new features. Of course, then they decided to
rewrite from scratch _again_ and completely fell out of the market.
Took years for firefox to claw its way back and a big chunk of its
starting share was handed to it by other people.
> Also, there is a fine line between criticism and outright complaining.
Yes. I was being critical and you are complaining about it. That seems
fairly straightfoward :)
B>
> On Mon, Feb 2, 2009 at 4:35 PM, Bruce Murphy <[email protected]> wrote:
>
> > On Feb 2, 11:26 pm, "Christopher P. Boothe" <[email protected]> wrote:
> >> On Mon, Feb 2, 2009 at 4:19 PM, Bruce Murphy <[email protected]>
> >> wrote:
>
> >> > On Feb 2, 11:10 pm, Luis <[email protected]> wrote:
> >> >> Doesn't that just refresh the maintenance page?
>
> >> > A piece of the site design which I find really quite irritating.
>
> >> Dude, you totally need to write your own Boardgame Community Web site,
> >> because it's obvious you don't like this one...
>
> > "Oh my god, duuuuuude! You like totally need to write your own board
> > game community/free unix kernel/internet/universe because you like so
> > tooootally don't like this one, and like, what would you possibly know
> > about what's wrong with it if you haven't written your own from, like
> > you know, scratch".
>
> > Yeah, we've all been seeing kiddies come out with this for decades.
> > Have you ever considered what would happen if this were followed to
> > its logical conclusion and everyone who didn't like *anything* about
> > *any piece of software* instead went off and tried to write their own?
> > Leaving aside what they'd write it in, because they'd obviously need
> > to rewrite the tools as well.
>
> > It turns out that insightful criticism (or sometimes just ordinary
> > criticism) of software by someone who isn't standing too close to it
> > to spot the gaping flaws is actually really useful. It's particularly
> > important as you so clearly subscribe to the 'everyone builds their
> > own wheel from rocks' world-view, so everyone will be standing way too
> > close.
>
> > Take some of my comments about BGG to do with language-neutral
> > searches or a sane incoming email filter for MIME. I /have/ written
> > those, I know very well how they're supposed to work and what was
> > wrong with the BGG ones. Did it strike you that any lessons at all
> > could be learned about BGG that did not come from a board game
> > community?
>
> > B>
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