I designed a semi-coop where the winners can be a single player, multiple 
(up to all!) the players or nobody. Can a spoiler sink it for everyone? 
Yes, absolutely, that's part of the fun, but then it's only a ten minute 
game about egotistical 'scientists' trying to cure zombies using homeopathy 
or healing crystals - so if someone scuppers you, you've not wasted hours 
of time. Part of the fun is trying to guess who's going to scupper whom and 
then scupper them first!

I like coop and traitor games and I think semi-coop can be fun too with the 
right crowd.

On Wednesday, 27 April 2016 07:51:56 UTC+1, haslo wrote:
>
> Actually, I'd call all working together for a shared victory "socialism" 
> much more readily than having just one winner. I guess the difference is 
> that I'm talking about the concept while just one winner is much closer to 
> what happened when the concept was tried out IRL... 
>
> Anyway. I don't think semi co-ops are flawed, but it takes a group that is 
> ready to embrace the concept. I can imagine that a game of Archipelago can 
> be over awfully quickly if the currently losing player is faced with the 
> decision between "everybody loses right now, or you will absolutely lose 
> later on", and non losing players must be ready to enter the mind games.
>

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