I designed a semi-coop where the winners can be a single player, multiple (up to all!) the players or nobody. Can a spoiler sink it for everyone? Yes, absolutely, that's part of the fun, but then it's only a ten minute game about egotistical 'scientists' trying to cure zombies using homeopathy or healing crystals - so if someone scuppers you, you've not wasted hours of time. Part of the fun is trying to guess who's going to scupper whom and then scupper them first!
I like coop and traitor games and I think semi-coop can be fun too with the right crowd. On Wednesday, 27 April 2016 07:51:56 UTC+1, haslo wrote: > > Actually, I'd call all working together for a shared victory "socialism" > much more readily than having just one winner. I guess the difference is > that I'm talking about the concept while just one winner is much closer to > what happened when the concept was tried out IRL... > > Anyway. I don't think semi co-ops are flawed, but it takes a group that is > ready to embrace the concept. I can imagine that a game of Archipelago can > be over awfully quickly if the currently losing player is faced with the > decision between "everybody loses right now, or you will absolutely lose > later on", and non losing players must be ready to enter the mind games. > -- You received this message because you are subscribed to the Google Groups "BGG Down" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at https://groups.google.com/group/bgg_down. For more options, visit https://groups.google.com/d/optout.
