Is semi coop like "Archipelago" any worth a try ? On Wednesday, April 27, 2016 at 1:43:56 PM UTC+5:30, Jackson Pope wrote: > > I designed a semi-coop where the winners can be a single player, multiple > (up to all!) the players or nobody. Can a spoiler sink it for everyone? > Yes, absolutely, that's part of the fun, but then it's only a ten minute > game about egotistical 'scientists' trying to cure zombies using homeopathy > or healing crystals - so if someone scuppers you, you've not wasted hours > of time. Part of the fun is trying to guess who's going to scupper whom and > then scupper them first! > > I like coop and traitor games and I think semi-coop can be fun too with > the right crowd. > > On Wednesday, 27 April 2016 07:51:56 UTC+1, haslo wrote: >> >> Actually, I'd call all working together for a shared victory "socialism" >> much more readily than having just one winner. I guess the difference is >> that I'm talking about the concept while just one winner is much closer to >> what happened when the concept was tried out IRL... >> >> Anyway. I don't think semi co-ops are flawed, but it takes a group that >> is ready to embrace the concept. I can imagine that a game of Archipelago >> can be over awfully quickly if the currently losing player is faced with >> the decision between "everybody loses right now, or you will absolutely >> lose later on", and non losing players must be ready to enter the mind >> games. >> >
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