Is semi coop like "Archipelago" any worth a try ? 

On Wednesday, April 27, 2016 at 1:43:56 PM UTC+5:30, Jackson Pope wrote:
>
> I designed a semi-coop where the winners can be a single player, multiple 
> (up to all!) the players or nobody. Can a spoiler sink it for everyone? 
> Yes, absolutely, that's part of the fun, but then it's only a ten minute 
> game about egotistical 'scientists' trying to cure zombies using homeopathy 
> or healing crystals - so if someone scuppers you, you've not wasted hours 
> of time. Part of the fun is trying to guess who's going to scupper whom and 
> then scupper them first!
>
> I like coop and traitor games and I think semi-coop can be fun too with 
> the right crowd.
>
> On Wednesday, 27 April 2016 07:51:56 UTC+1, haslo wrote:
>>
>> Actually, I'd call all working together for a shared victory "socialism" 
>> much more readily than having just one winner. I guess the difference is 
>> that I'm talking about the concept while just one winner is much closer to 
>> what happened when the concept was tried out IRL... 
>>
>> Anyway. I don't think semi co-ops are flawed, but it takes a group that 
>> is ready to embrace the concept. I can imagine that a game of Archipelago 
>> can be over awfully quickly if the currently losing player is faced with 
>> the decision between "everybody loses right now, or you will absolutely 
>> lose later on", and non losing players must be ready to enter the mind 
>> games.
>>
>

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