Where's the goddamn thumb in this interface?

Chris

On Mon, Sep 10, 2018, 5:54 AM kuhrusty <[email protected]> wrote:

> Please tell me I'm not the only one who sees "SLEEP SOUNDS: Stormy
> Weather, Rain Sounds, Wind, Thunderstorm, Rainstorm, Sounds For Sleep, 10
> Hours" as the first video on the down-for-maintenance page.
>
> First, *what the heck?*  I know boardgamers are a wild & crazy bunch, but
> I feel like Aldie is telling me to switch to decaf: "Yes, BGG is down, but
> before you freak out and pour out into the street, breaking windows &
> setting cars on fire, take a moment to listen to these soothing sounds...
> your eyelids are growing heavy, like they're holding up a canvas bag with
> OGRE Designer's Edition inside... yes, you're getting sleepy...
> *shhhhhh..."*
>
> Second, I don't see how stormy weather/rain sounds help anyone relax.
> Sure, huddling under a blanket with the sound of rain on the roof is great
> when you're a *child,* but once you've made *mortgage payments* on a
> roof, you know the sound of rain means you need to sleep with one ear
> cocked, sitting bolt upright every 20 minutes because you thought you heard
> a drip *inside.*  And *wind?*  If you can hear wind, that means you're
> going to lay there, *taut,* staring up into the darkness, straining to
> hear shingles being ripped from your roof so that you can spring into
> action, shepherding your family down into the root cellar so that they
> don't take a goddamn wind-driven 2x4 to the *face.*  The sound of wind
> means *you're done sleeping.*
>
> Third--and related to that second point--I think there's a real
> opportunity for certain members of the community to make some *real
> money,* and I will be launching my Kickstarter campaign in a few days,
> once I've worked out the details.  Basically, the concept is a series of
> boardgaming-related rest & relaxation soundtracks.  The first will be 10
> hours of me reading the EuroFront II rulebook in calm, soothing tones:
> "Nine dot eleven.  Railways over seas.  Rail bridges; causeways.  The rail
> lines south from Melitopol... USSR... and west from Odense... Denmark...
> are... *continuous* where they cross straits.  Normal land movement is
> not allowed across these causeways, unless there is also a straits
> crossing.  Rail ferries.  Red straits arrow.  Rail ferries connect the the
> rail lines between Reggio-Messina, across Lake Van, and Copenhagen-Odense.
> A rail move must stop at a rail ferry.  Another rail move is used in
> crossing, and still another rail move is used to continue on after crossing
> the straits in that same movement phase."  Put on your pajamas and clear
> your schedule for the next ten hours, because you will be *unavailable.*
>
> The second soundtrack in the series will be a four-player game of
> Terraforming Mars in a library.  Hushed tones, the sound of players looking
> at cards and the board, the faint scrape of cubes sliding back and forth
> across player mats, long minutes of silence followed by someone murmuring
> "uhh, whose turn is it?"--this will be the consciousness *destroyer.* You
> better get comfortable *before* firing this one up, because we will not
> be held responsible for people pressing play and then waking up an hour
> later with drool on their shirt and a kink in their neck.  Shoot, it'll be
> almost as effective as *playing* Terraforming Mars.
>
> I'm still considering options for the other soundtracks in the series, but
> I think you get the idea; if you want to be a part of this, post below.
>
> P.S.  BGG needs to come back up *right goddamn now* because I can't *not*
> type [i] every time I want italics.  Thank you.
>
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