> Might you tolerate my request  for a better understanding of how bbkeys
> works?  I imagine a unit waiting in memory with a list of key
> combinations to watch for, a list of actions that go along with them and
> instructions on how to watch, how to wait and how to act.  I realize
> that there must be a reasonable limit to how many possible actions that
> bbkeysconf can set up, but why should it make any difference to bbkeys
> how many possible actions there are?  So long as it is capable of
> handling the length of the active list, of course.
> 

bbkeys has no power of its own.  It simply listens for X keyboard events,
compares them to a list of known events, then sends a new event to blackbox. 
It is blackbox which actually does the move, shade, kill, send, or whatever. 
There is a limited number of supported actions in blackbox itself.  This why
keybindings for the menu is not possible -- blackbox does have any hooks for
this.

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