It’s not just EA doing Loot Boxes, it’s all over gaming now and starting to 
become a standard.


> On Dec 26, 2017, at 7:37 AM, Justin Jones <[email protected]> wrote:
> 
> Making menus accessible isn't enough, but it is a start. My only
> concern is that this is EA and not a more reputable company. I figure
> that EA will charge extra for accessibility features. Have a look at
> the lootbox controversy-if you haven't already heard of it by now.
> 
> On 12/26/17, Lenron <[email protected]> wrote:
>> What EA is doing is pretty awesome. Once we get away to read the game
>> menus accessibly. I think we will be just about there. I know there is
>> a long way to go though, because most other main stream Game
>> Developers really don't focus on accessibility. I mean there are some
>> games I have and will just play with out the accessibility and do ok
>> but it doesn't solved the problem of readable menus. I would love to
>> be able to enjoy titles like Skyrim, fall out 4 and a few others.
>> 
>> On 12/19/17, john <[email protected]> wrote:
>>> I don't particularly care if you take me seriously, only that you do your
>>> homework before spouting.
>>> Take a look through a few tech news sites if you'd prefer to read
>>> articles
>>> on the subject.
>>> 
>>> 
>>> --------------------------------------------------
>>> From: "Justin Jones" <[email protected]>
>>> Sent: Tuesday, December 19, 2017 7:30
>>> To: <[email protected]>
>>> Subject: Re: [blind-gamers] developing accessible games
>>> 
>>> Yeah, a more powerful version of BGT would be very nice. I would love
>>> to see things like 3D sounds and database support. It's early, so
>>> those are the two things that I can think of off the top of my head.
>>> 
>>> I wouldn't trust anything the FCC is putting out right now, given what
>>> they are trying to do to the Internet. Incidentally, it made my day
>>> when I found out that Ajit Pai was doxxed.
>>> 
>>> If you want me to take you seriously on the subject of politics John,
>>> then don't provide links to an agency that is under the control of one
>>> of the most corrupt presidential administrations in U.S. history.
>>> 
>>> On 12/19/17, john <[email protected]> wrote:
>>>> Here's a start for the political aspect.
>>>> I'm fully aware this is a waver notice. Its expired. Hunt down more info
>>>> if
>>>> 
>>>> you really want to have an informed discussion, rather than making
>>>> blatantly
>>>> 
>>>> untrue statements that are easily refuted by two minutes work.
>>>> https://www.fcc.gov/document/fcc-extends-acs-waiver-video-game-software
>>>> 
>>>> 
>>>> --------------------------------------------------
>>>> From: "Justin Jones" <[email protected]>
>>>> Sent: Monday, December 18, 2017 18:42
>>>> To: <[email protected]>
>>>> Subject: Re: [blind-gamers] developing accessible games
>>>> 
>>>> Okay, it's a start. I'll concede that much; but we have a long way to
>>>> go and most of my points still stand.
>>>> 
>>>> On the political front, i.e. enforcing/creating legislation for
>>>> accessibility-and not only games-we are completely screwed here in the
>>>> United States-unless we can elect a Democrat-controlled Congress.
>>>> That, however, is another topic for another time.
>>>> 
>>>> P.S. Do not confuse a realistic appraisal of a situation with
>>>> bitterness; you only undermine your own credibility.
>>>> 
>>>> On 12/18/17, Joshua Tubbs <[email protected]> wrote:
>>>>> Well, hold on a minute. Not fully accessible. No talking menus yet.
>>>>> Making
>>>>> plays and the actual gameplay, with vision assists on, is pretty
>>>>> accessible.
>>>>> It’s also not fully accessible because there needs to be more things
>>>>> implemented for the passing game. The workaround that Karen, Ea Sport’s
>>>>> accessibility lead, came up with isn’t deficient enough, though it is
>>>>> for
>>>>> pretty much everyone else but me lol.
>>>>> 
>>>>> HTH.
>>>>> 
>>>>> 
>>>>> 
>>>>>> On Dec 18, 2017, at 5:45 PM, Josh Kennedy <[email protected]>
>>>>>> wrote:
>>>>>> 
>>>>>> EA games has an accessibility department now. Madden nfl is fully
>>>>>> accessible on xBox within the past 3 or so months.
>>>>>> 
>>>>>> 
>>>>>> Sent from Mail <https://go.microsoft.com/fwlink/?LinkId=550986> for
>>>>>> Windows 10
>>>>>> 
>>>>>> From: Justin Jones <mailto:[email protected]>
>>>>>> Sent: Monday, December 18, 2017 16:37
>>>>>> To: [email protected] <mailto:[email protected]>
>>>>>> Subject: Re: [blind-gamers] developing accessible games
>>>>>> 
>>>>>> Warning, wall of text to follow; apologies in advance.
>>>>>> 
>>>>>> Amusing; I have a bridge to sell you guys. Your sentimentality does
>>>>>> not line up with the stark economic reality of game
>>>>>> development/publishing.
>>>>>> 
>>>>>> Up until recently, I have been playing mainstream games for over
>>>>>> thirty years. I lost the rest of my eyesight a couple of years ago and
>>>>>> my old habits and preferences for gaming were, for obvious reasons,
>>>>>> barred to me. Over the literal decades of gaming I have done, I have
>>>>>> never seen one instance of a mainstream publisher/developer take an
>>>>>> interest in creating games with substantial accessibility features for
>>>>>> the blind. Not. One. Single. Instance. Any accessibility features,
>>>>>> i.e. hotkeys and the like, are only incidentally blind-friendly and
>>>>>> not put in by actual intent of the game designer to cater to us. I am
>>>>>> not blaming them for this, rather I am pointing out the hard facts of
>>>>>> life.
>>>>>> 
>>>>>> If we want to play mainstream games, it is up to us to adapt. In no
>>>>>> instance, ever, is a developer/publisher going to insert a feature for
>>>>>> their Triple A title just to satisfy one or two people's desire for
>>>>>> additional accessibility. With games, they are on tight development
>>>>>> schedules and only have so much time to devote to a single title
>>>>>> before they move on and start working on the next game. Harsh, but
>>>>>> this gets back to the ruthless economics of game development.
>>>>>> 
>>>>>> Speaking of the ruthlessness of gaming economics, mainstream
>>>>>> publishers are interested in how they can increase their profitability
>>>>>> and they are not going to do that by making their games accessible to
>>>>>> a very small minority of people. This is a fact; you do not have to
>>>>>> like it, but there it is. Electronic Arts, for instance, is more
>>>>>> concerned with how they can screw their existing gamer base over with
>>>>>> lootboxes and micro-transactions. You would have to show me hard
>>>>>> evidence that they have any interest in us as a community. In other
>>>>>> words, I am being that guy: links or it didn't happen (and that
>>>>>> includes my argument from the previous paragraph).
>>>>>> 
>>>>>> The same goes with any other mainstream publishing company whether it
>>>>>> be Activision-Blizzard or Sega; the market share just isn't there to
>>>>>> develop for blind gamers. Indi developers, on the other hand, might be
>>>>>> an avenue of approach, but they have all they can do just to stay
>>>>>> afloat. If it comes down to developing a sure-fire winner of a title
>>>>>> for sighted players or taking a chance on developing something for the
>>>>>> blind, nine times out of ten, they will do the former and not the
>>>>>> latter.
>>>>>> 
>>>>>> Another point I would like to raise is that inclusiveness is just now
>>>>>> becoming a thing in the mainstream gaming scene, i.e. recognition of
>>>>>> LBGTQ main characters or strong female protagonists that do not fall
>>>>>> back on male stereotypes. Yes, it has taken this long and the process
>>>>>> is in its infancy. If the mainstream gaming community ever decides to
>>>>>> take us seriously as gamers, it is going to be a very long time
>>>>>> (decades, if ever).
>>>>>> 
>>>>>> If we, as blind gamers, want the equivalent of good mainstream games,
>>>>>> then it is up to us to do it for ourselves-as with everything else
>>>>>> that we, as blind people, have had to accomplish over the years.
>>>>>> Therefore, what is the point in trying to provide accessibility
>>>>>> features to the sighted when they have zero interest in doing so? This
>>>>>> isn't about tit-for-tat, rather this is confronting reality and not
>>>>>> trying to construct a fantasy world in which the mainstream gaming
>>>>>> community take us seriously.
>>>>>> 
>>>>>> Again, if anyone has any links to hard evidence that shows a genuine
>>>>>> sea change in mainstream gaming community practices toward blind
>>>>>> inclusiveness, then feel free to post them here and I will be happy to
>>>>>> give them a look. Also, and more importantly, I will only take
>>>>>> attempts at accessibility seriously-from the mainstream gaming
>>>>>> developer community-when they start announcing attempts at making
>>>>>> games like Elder Scrolls, World of Warcraft, Dawn of War III, Metroid
>>>>>> Prime IV, Assassin's Creed or any equivalent titles with blind players
>>>>>> in mind.
>>>>>> 
>>>>>> Again, sorry for the wall of text.
>>>>>> 
>>>>>> On 12/18/17, Damien Sykes <[email protected]
>>>>>> <mailto:[email protected]>> wrote:
>>>>>>> Hi Shaun,
>>>>>>> Yeah. Much as I hate to admit it, I was diagnosed with autism
>>>>>>> myself,
>>>>>>> near
>>>>>>> the aspergers end. I say I hate to admit it, but only because people
>>>>>>> judge
>>>>>>> me harshly for it. I'm not ashamed of it, it's who I am. But I am
>>>>>>> ashamed of
>>>>>>> 
>>>>>>> some of my childhood attitudes. Whether that was my autism, or
>>>>>>> whether
>>>>>>> 
>>>>>>> I
>>>>>>> was
>>>>>>> 
>>>>>>> just full of hatred anger and bitterness, I don't know, and I don't
>>>>>>> particularly care to go back there neither. That was a very dark
>>>>>>> time
>>>>>>> for
>>>>>>> me. To be honest, I think I was possibly more angry with life than I
>>>>>>> was
>>>>>>> with any particular person or group of people. I still struggle with
>>>>>>> my
>>>>>>> emotions even today, but on a very different level.
>>>>>>> Cheers.
>>>>>>> Damien.
>>>>>>> -----Original Message-----
>>>>>>> From: Shaun Everiss
>>>>>>> Sent: Monday, December 18, 2017 8:25 PM
>>>>>>> To: [email protected] <mailto:[email protected]>
>>>>>>> Subject: Re: [blind-gamers] developing accessible games
>>>>>>> 
>>>>>>> I agree damien.
>>>>>>> 
>>>>>>> I was like this from 15-20 years then from 26-30, but I am ok now.
>>>>>>> 
>>>>>>> A lot of things did not pan out and I have accepted though I am
>>>>>>> still
>>>>>>> bitter about some of those things.
>>>>>>> 
>>>>>>> I however can't do anything about them.
>>>>>>> 
>>>>>>> 
>>>>>>> 
>>>>>>> 
>>>>>>> On 19/12/2017 9:18 a.m., Damien Sykes wrote:
>>>>>>>> Hi Justin,
>>>>>>>> Your below message represents almost the exact bitter and
>>>>>>>> prejudiced
>>>>>>>> thoughts of a 14-year-old me. Sighted people probably have a good
>>>>>>>> thousand
>>>>>>>> 
>>>>>>>> games to every one of ours. So why should we give a damn? But no.
>>>>>>>> We
>>>>>>>> need
>>>>>>>> 
>>>>>>>> to try and include everyone, otherwise we are not only stooping to
>>>>>>>> that
>>>>>>>> level, if indeed they are doing it maliciously, which most don't
>>>>>>>> seem
>>>>>>>> to
>>>>>>>> be. But we are also cutting off our nose to spite our face. Make a
>>>>>>>> well
>>>>>>>> known game, make it for the blind only, have a family game night,
>>>>>>>> fire
>>>>>>>> it
>>>>>>>> 
>>>>>>>> up and you'll see what I mean. You're totally isolating yourself
>>>>>>>> from
>>>>>>>> everyone else and that's not fair on you, or them.
>>>>>>>> Recently I've been looking into new languages so that I can start
>>>>>>>> messing
>>>>>>>> 
>>>>>>>> around seeing if I can make big grand audio games, but also to see
>>>>>>>> if
>>>>>>>> I
>>>>>>>> can create some online games that I can play with my family. It's
>>>>>>>> lonely
>>>>>>>> when your family are playing without you, or when you're playing a
>>>>>>>> game
>>>>>>>> solo that is meant to be multiplayer. If anything has shown me how
>>>>>>>> important this kind of stuff is, it's the value of family.
>>>>>>>> Cheers.
>>>>>>>> Damien.
>>>>>>>> -----Original Message----- From: Justin Jones
>>>>>>>> Sent: Monday, December 18, 2017 6:34 PM
>>>>>>>> To: [email protected] <mailto:[email protected]>
>>>>>>>> Subject: Re: [blind-gamers] developing accessible games
>>>>>>>> 
>>>>>>>> I am going to have to respectfully disagree; for an audio game, for
>>>>>>>> people with no visual acuity, visual elements are both a waste of
>>>>>>>> time
>>>>>>>> and resources.
>>>>>>>> 
>>>>>>>> If I were, for example, to try and develop a role-playing game
>>>>>>>> along
>>>>>>>> the same lines as Baldur's Gate, production time would be increased
>>>>>>>> by
>>>>>>>> at least a factor of two. A visual interface is very different than
>>>>>>>> an
>>>>>>>> audio one-especially for role-playing games.
>>>>>>>> 
>>>>>>>> This might sound a little petty (and if it does, I could not care
>>>>>>>> less), but the mainstream gaming industry has made it very clear
>>>>>>>> that
>>>>>>>> accessibility and inclusiveness for blind players is not anything
>>>>>>>> like
>>>>>>>> a priority. Why should we, as blind gamers/game developers, make
>>>>>>>> any
>>>>>>>> sort of effort to include that group of gamers? Put differently, if
>>>>>>>> a
>>>>>>>> sighted person wants to play an audio game, there is nothing
>>>>>>>> stopping
>>>>>>>> them from doing so, but it is not our problem if they complain over
>>>>>>>> the lack of a visual interface/feedback.
>>>>>>>> 
>>>>>>>> This is my chief complaint with A Hero's Call: Out of Sight Games
>>>>>>>> is
>>>>>>>> attempting to prostitute itself to a community that does not give a
>>>>>>>> damn about an indi developer trying to make a game for both blind
>>>>>>>> and
>>>>>>>> sighted people. Unless Out of Sight Games has a hidden art
>>>>>>>> department
>>>>>>>> as a part of their team, no sighted person (other than the curious)
>>>>>>>> will purchase their game. Why would they? They have Skyrim, Diablo
>>>>>>>> III, Path of Exile, Fallout 4, and so on.
>>>>>>>> 
>>>>>>>> On 12/18/17, Liam Erven <[email protected]
>>>>>>>> <mailto:[email protected]>> wrote:
>>>>>>>>> I disagree. There are times where having visual feedback is
>>>>>>>>> important.
>>>>>>>>> Especially in a game that you’d want to put in schools.
>>>>>>>>> There should never be a reason not to include visual elements.
>>>>>>>>> Access
>>>>>>>>> for
>>>>>>>>> all works both ways.
>>>>>>>>> 
>>>>>>>>> 
>>>>>>>>> Sent from Mail for Windows 10
>>>>>>>>> 
>>>>>>>>> From: Damien Sykes
>>>>>>>>> Sent: Monday, December 18, 2017 11:09 AM
>>>>>>>>> To: [email protected] <mailto:[email protected]>
>>>>>>>>> Subject: Re: [blind-gamers] developing accessible games
>>>>>>>>> 
>>>>>>>>> Hi,
>>>>>>>>> I don’t know why, but I like the fact that there’s no visual
>>>>>>>>> element.
>>>>>>>>> I
>>>>>>>>> know
>>>>>>>>> that a UI won’t make or break an audio game, but if there’s no UI
>>>>>>>>> then
>>>>>>>>> you
>>>>>>>>> have no choice but to go fully audio, and it really makes you
>>>>>>>>> think
>>>>>>>>> about
>>>>>>>>> what information needs to be conveyed. Almost like writing your
>>>>>>>>> own
>>>>>>>>> mini
>>>>>>>>> and/or virtual screen reader, I guess. I must say, it was a fun
>>>>>>>>> challenge
>>>>>>>>> conceptualising and writing the audio form.
>>>>>>>>> Cheers.
>>>>>>>>> Damien.
>>>>>>>>> 
>>>>>>>>> From: Liam Erven
>>>>>>>>> Sent: Monday, December 18, 2017 3:52 PM
>>>>>>>>> To: [email protected] <mailto:[email protected]>
>>>>>>>>> Subject: Re: [blind-gamers] developing accessible games
>>>>>>>>> 
>>>>>>>>> My biggest issues are lack of cross-platform, lack of
>>>>>>>>> environmental
>>>>>>>>> effects,
>>>>>>>>> and no way to do any sort of visual UI. That’s been an issue in
>>>>>>>>> Brain
>>>>>>>>> Station unfortunately.
>>>>>>>>> This is the problem when you get too comfortable with a scripting
>>>>>>>>> language
>>>>>>>>> like what was stated earlier. You don’t want to learn anything
>>>>>>>>> else.
>>>>>>>>> 
>>>>>>>>> 
>>>>>>>>> 
>>>>>>>>> Sent from Mail for Windows 10
>>>>>>>>> 
>>>>>>>>> From: Damien Sykes
>>>>>>>>> Sent: Monday, December 18, 2017 9:39 AM
>>>>>>>>> To: [email protected] <mailto:[email protected]>
>>>>>>>>> Subject: Re: [blind-gamers] developing accessible games
>>>>>>>>> 
>>>>>>>>> Hi Justin,
>>>>>>>>> Indeed there are workarounds for these issues, but they are
>>>>>>>>> trivial
>>>>>>>>> compared
>>>>>>>>> 
>>>>>>>>> to some of the bigger limitations. No 3d. No audio effects
>>>>>>>>> (filtering,
>>>>>>>>> reverb etc). Not cross-platform. Can't really do anything with
>>>>>>>>> binary
>>>>>>>>> data
>>>>>>>>> unless you do all the calculations and conversions yourself.
>>>>>>>>> Tantrums
>>>>>>>>> from
>>>>>>>>> the garbage collector from time to time, which of course will
>>>>>>>>> reduce
>>>>>>>>> performance. No real way of totally resetting the state of
>>>>>>>>> execution.
>>>>>>>>> Of
>>>>>>>>> course you can reset all the variables, but the call stack will
>>>>>>>>> still
>>>>>>>>> show a
>>>>>>>>> 
>>>>>>>>> call to reset...
>>>>>>>>> The binary data and reset state aren't big showstoppers for me.
>>>>>>>>> Even
>>>>>>>>> the
>>>>>>>>> cross platform isn't a big deal for me. I only ever use Windows
>>>>>>>>> for
>>>>>>>>> my
>>>>>>>>> main
>>>>>>>>> 
>>>>>>>>> work, only ever use Linux for server admin through SSH and I don't
>>>>>>>>> see
>>>>>>>>> myself getting a mac or phone anytime soon. But performance is
>>>>>>>>> definitely
>>>>>>>>> important in any product, and since I'm seeing more and more games
>>>>>>>>> make
>>>>>>>>> use
>>>>>>>>> 
>>>>>>>>> of 3d audio and environmental effects, if I made another game I'd
>>>>>>>>> want
>>>>>>>>> to
>>>>>>>>> 
>>>>>>>>> be
>>>>>>>>> 
>>>>>>>>> able to use that.
>>>>>>>>> Cheers.
>>>>>>>>> Damien.
>>>>>>>>> -----Original Message-----
>>>>>>>>> From: Justin Jones
>>>>>>>>> Sent: Monday, December 18, 2017 3:11 PM
>>>>>>>>> To: [email protected] <mailto:[email protected]>
>>>>>>>>> Subject: Re: [blind-gamers] developing accessible games
>>>>>>>>> 
>>>>>>>>> One example of this sort of limitation is that BGT will only allow
>>>>>>>>> for
>>>>>>>>> the reading of string data types from a file and nothing else. For
>>>>>>>>> example, if you tell BGT to output a series of numbers into a text
>>>>>>>>> file, it does this just fine, but if you try to read those numbers
>>>>>>>>> back into a piece of code as integers, i.e. assigning the values
>>>>>>>>> to
>>>>>>>>> an
>>>>>>>>> integer data type, BGT kicks back an error. Of course, there is a
>>>>>>>>> work-around for this, but you have to use the string conversion
>>>>>>>>> functions to convert a string data type to an integer data type.
>>>>>>>>> This
>>>>>>>>> is an odd limitation, considering that the other programming
>>>>>>>>> languages
>>>>>>>>> I've worked with in the past do not have this problem.
>>>>>>>>> 
>>>>>>>>> Another example of a limitation for BGT is data validation. If you
>>>>>>>>> were to have the user input a number, there is no built-in
>>>>>>>>> functionality for the input box function to perform data
>>>>>>>>> validation.
>>>>>>>>> Again, there are work-arounds for this, but this ought to have
>>>>>>>>> been
>>>>>>>>> something that is a part of the input box function.
>>>>>>>>> 
>>>>>>>>> I freely admit that I could be wrong concerning both of these
>>>>>>>>> examples.
>>>>>>>>> 
>>>>>>>>> On 12/18/17, Liam Erven <[email protected]
>>>>>>>>> <mailto:[email protected]>> wrote:
>>>>>>>>>> It’s still a scripting language by definition. It’s good for
>>>>>>>>>> games,
>>>>>>>>>> but
>>>>>>>>>> not
>>>>>>>>>> much else. Also has several limitations which could be
>>>>>>>>>> problematic.
>>>>>>>>>> 
>>>>>>>>>> 
>>>>>>>>>> 
>>>>>>>>>> Sent from Mail for Windows 10
>>>>>>>>>> 
>>>>>>>>>> From: Josh Kennedy
>>>>>>>>>> Sent: Monday, December 18, 2017 6:36 AM
>>>>>>>>>> To: [email protected] <mailto:[email protected]>
>>>>>>>>>> Subject: Re: [blind-gamers] developing accessible games
>>>>>>>>>> 
>>>>>>>>>> Sam tupy’s elaborate survive the wild game was written entirely
>>>>>>>>>> in
>>>>>>>>>> bgt.
>>>>>>>>>> 
>>>>>>>>>> 
>>>>>>>>>> Sent from Mail for Windows 10
>>>>>>>>>> 
>>>>>>>>>> From: Justin Jones
>>>>>>>>>> Sent: Monday, December 18, 2017 07:31
>>>>>>>>>> To: [email protected] <mailto:[email protected]>
>>>>>>>>>> Subject: Re: [blind-gamers] developing accessible games
>>>>>>>>>> 
>>>>>>>>>> So long as you understand that BGT isn't a real programming
>>>>>>>>>> language,
>>>>>>>>>> as it falls under scripting.
>>>>>>>>>> 
>>>>>>>>>> It's not a bad start though, as it can do plenty of cool things
>>>>>>>>>> and
>>>>>>>>>> also serves as an intro to game programming, but it is only an
>>>>>>>>>> intro.
>>>>>>>>>> 
>>>>>>>>>> 
>>>>>>>>>> 
>>>>>>>>>> On 12/17/17, Josh Kennedy <[email protected]
>>>>>>>>>> <mailto:[email protected]>> wrote:
>>>>>>>>>>> Try the free bgt toolkit. Free blind game makers toolkit. Just
>>>>>>>>>>> google
>>>>>>>>>>> search
>>>>>>>>>>> bgt blind game makers toolkit.
>>>>>>>>>>> 
>>>>>>>>>>> 
>>>>>>>>>>> Sent from Mail for Windows 10
>>>>>>>>>>> 
>>>>>>>>>>> From: Marvin Hunkin via Groups.Io
>>>>>>>>>>> Sent: Sunday, December 17, 2017 20:23
>>>>>>>>>>> To: [email protected] <mailto:[email protected]>
>>>>>>>>>>> Subject: [blind-gamers] developing accessible games
>>>>>>>>>>> 
>>>>>>>>>>> Hi. maybe this is too technical. But do you know of any blind
>>>>>>>>>>> developers
>>>>>>>>>>> developing an accessible game framework and also an accessible
>>>>>>>>>>> diagramming
>>>>>>>>>>> software. If so, let me know. And also what’s the steps to
>>>>>>>>>>> develop
>>>>>>>>>>> an
>>>>>>>>>>> accessible game say for windows.
>>>>>>>>>>> Thanks.
>>>>>>>>>>> Ps: also for like mobile, ios, android, x box, etc. thanks.
>>>>>>>>>>> Ps: thinking of doing a diploma of interactive gaming from my
>>>>>>>>>>> school,and
>>>>>>>>>>> they have like a few subjects, 3d interactive gaming and
>>>>>>>>>>> designing
>>>>>>>>>>> 3d
>>>>>>>>>>> graphics, etc. any one done these type of courses. Thanks.
>>>>>>>>>>> 
>>>>>>>>>>> 
>>>>>>>>>> Virus-free. www.avast.com <http://www.avast.com/>
>>>>>>>>>> 
>>>>>>>>>> 
>>>>>>>>>>> 
>>>>>>>>>>> 
>>>>>>>>>> 
>>>>>>>>>> 
>>>>>>>>>> --
>>>>>>>>>> Justin M. Jones, M.A.
>>>>>>>>>> [email protected] <mailto:[email protected]>
>>>>>>>>>> (254) 624-9155
>>>>>>>>>> 701 Ewing St. #509-C, Ft. Wayne IN, 46802
>>>>>>>>>> 
>>>>>>>>>> 
>>>>>>>>>> 
>>>>>>>>>> 
>>>>>>>>>> 
>>>>>>>>>> 
>>>>>>>>> 
>>>>>>>>> 
>>>>>>>>> --
>>>>>>>>> Justin M. Jones, M.A.
>>>>>>>>> [email protected] <mailto:[email protected]>
>>>>>>>>> (254) 624-9155
>>>>>>>>> 701 Ewing St. #509-C, Ft. Wayne IN, 46802
>>>>>>>>> 
>>>>>>>>> 
>>>>>>>>> 
>>>>>>>>> 
>>>>>>>>> 
>>>>>>>>> 
>>>>>>>>> 
>>>>>>>>> 
>>>>>>>> 
>>>>>>>> 
>>>>>>> 
>>>>>>> 
>>>>>>> 
>>>>>>> 
>>>>>>> 
>>>>>>> 
>>>>>>> 
>>>>>>> 
>>>>>> 
>>>>>> 
>>>>>> --
>>>>>> Justin M. Jones, M.A.
>>>>>> [email protected] <mailto:[email protected]>
>>>>>> (254) 624-9155
>>>>>> 701 Ewing St. #509-C, Ft. Wayne IN, 46802
>>>>>> 
>>>>>> 
>>>>>> 
>>>>>> 
>>>>> 
>>>>> 
>>>> 
>>>> 
>>>> --
>>>> Justin M. Jones, M.A.
>>>> [email protected]
>>>> (254) 624-9155
>>>> 701 Ewing St. #509-C, Ft. Wayne IN, 46802
>>>> 
>>>> 
>>>> 
>>>> 
>>>> 
>>>> 
>>>> 
>>> 
>>> 
>>> --
>>> Justin M. Jones, M.A.
>>> [email protected]
>>> (254) 624-9155
>>> 701 Ewing St. #509-C, Ft. Wayne IN, 46802
>>> 
>>> 
>>> 
>>> 
>>> 
>>> 
>>> 
>> 
>> 
>> --
>> Lenron Brown
>> Cell: 985-271-2832
>> Skype: ron.brown762
>> 
>> 
>> 
>> 
> 
> 
> -- 
> Justin M. Jones, M.A.
> [email protected]
> (254) 624-9155
> 701 Ewing St. #509-C, Ft. Wayne IN, 46802
> 
> 
> 


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