you simply run the updater.exe program and it brings up a console window where you can read which files are being updated.
At 12:48 PM 1/2/2018, you wrote:
How do you update the game?

Does it automatically update?

Sent from my iPhone

> On Jan 1, 2018, at 8:26 PM, Stephen <[email protected]> wrote:
>
> Hi.
> There have been some updates to hero's call and I've made sure I've installed them all. > Ian wants the game to be compatible with windows XP sp3, which is what I use, and has attempted to try his best to make it so, however, we still are running into a major snag with the fmod studio sound library dll files. > What I need to do is to find older copies of the files fmod.dll and fmodstudio.dll. and here's the problem > the files are available to download directly from the fmod website, but you need to sign up and register, which is what I have tried to do, it tells me I need to activate my username by clicking on a link in an email from the fmod people, but that was a day ago. I haven't received any activation emails, and my spam settings have been turned off both in my email program and on my isp's end. > Is there any other way I can get ahold of these 2 dll files? particularly older versions of them?
> Thanks.
> ps: here is the error I get when trying to run the game after the update.
> ---------------------------
>
> ---------------------------
> An error has occurred. Please notify the game creator of this error. You can copy the entire error to your clipboard by pressing control + C. Then you can paste it into an email by pressing control + V and send the email to [email protected]. > System.DllNotFoundException: Unable to load DLL 'fmodstudio.dll': The specified procedure could not be found. (Exception from HRESULT: 0x8007007F)
>
> at FMOD.Studio.System.FMOD_Studio_System_Create(IntPtr& studiosystem, UInt32 headerversion)
>
> at FMOD.Studio.System.create(System& studiosystem) in C:\Data\Recent\Games\Sound\fmod_studio.cs:line 596
>
> at Ian.FModSoundContext..ctor(IEnumerable`1 fileTokens, IFiles fileService, MySAPI sapi, SoundConfig cfg, Action`1 onError) in C:\Data\Recent\Games\Sound\FModSoundContext.cs:line 54
>
> at Ian.SoundFactory.<>c__DisplayClass1.<MakeSoundContext>b__0() in C:\Data\Recent\Games\Sound\SoundInterfaces.cs:line 16
>
> at Ian.ObjectManagerSingleton.New[T](Func`1 create, String extraInfo) in C:\Data\Recent\Games\Core\ObjectManagerSingleton.cs:line 55
>
> at Ian.SoundFactory.MakeSoundContext(IEnumerable`1 fileTokens, IFiles fileService, MySAPI sapi, SoundConfig cfg, Action`1 onError) in C:\Data\Recent\Games\Sound\SoundInterfaces.cs:line 16
>
> at Ian.RPGStartup.InitWorld(RPGWorld ent, String adventureFolder, CombinedFile cf) in C:\Data\Recent\Games\RPG\RPGStartup.cs:line 204
>
> at Ian.RPGStartup.RunMainLogic() in C:\Data\Recent\Games\RPG\RPGStartup.cs:line 104
>
> at Ian.RPGStartup.PerformStandardStartup() in C:\Data\Recent\Games\RPG\RPGStartup.cs:line 21
>
>
>
>




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