How do you update the game?

Does it automatically update?

Sent from my iPhone

> On Jan 1, 2018, at 8:26 PM, Stephen <[email protected]> wrote:
> 
> Hi.
> There have been some updates to hero's call and I've made sure I've installed 
> them all.
> Ian wants the game to be compatible with windows XP sp3, which is what I use, 
> and has attempted to try his best to make it so, however, we still are 
> running into a major snag with the fmod studio sound library dll files.
> What I need to do is to find older copies of the files fmod.dll and 
> fmodstudio.dll. and here's the problem
> the files are available to download directly from the fmod website, but you 
> need to sign up and register, which is what I have tried to do, it tells me I 
> need to activate my username by clicking on a link in an email from the fmod 
> people, but that was a day ago.  I haven't received any activation emails, 
> and my spam settings have been turned off both in my email program and on my 
> isp's end.
> Is there any other way I can get ahold of these 2 dll files? particularly 
> older versions of them?
> Thanks.
> ps: here is the error I get when trying to run the game after the update.
> ---------------------------
> 
> ---------------------------
> An error has occurred.  Please notify the game creator of this error.  You 
> can copy the entire error to your clipboard by pressing control + C.  Then 
> you can paste it into an email by pressing control + V and send the email to 
> [email protected].
> System.DllNotFoundException: Unable to load DLL 'fmodstudio.dll': The 
> specified procedure could not be found. (Exception from HRESULT: 0x8007007F)
> 
>   at FMOD.Studio.System.FMOD_Studio_System_Create(IntPtr& studiosystem, 
> UInt32 headerversion)
> 
>   at FMOD.Studio.System.create(System& studiosystem) in 
> C:\Data\Recent\Games\Sound\fmod_studio.cs:line 596
> 
>   at Ian.FModSoundContext..ctor(IEnumerable`1 fileTokens, IFiles fileService, 
> MySAPI sapi, SoundConfig cfg, Action`1 onError) in 
> C:\Data\Recent\Games\Sound\FModSoundContext.cs:line 54
> 
>   at Ian.SoundFactory.<>c__DisplayClass1.<MakeSoundContext>b__0() in 
> C:\Data\Recent\Games\Sound\SoundInterfaces.cs:line 16
> 
>   at Ian.ObjectManagerSingleton.New[T](Func`1 create, String extraInfo) in 
> C:\Data\Recent\Games\Core\ObjectManagerSingleton.cs:line 55
> 
>   at Ian.SoundFactory.MakeSoundContext(IEnumerable`1 fileTokens, IFiles 
> fileService, MySAPI sapi, SoundConfig cfg, Action`1 onError) in 
> C:\Data\Recent\Games\Sound\SoundInterfaces.cs:line 16
> 
>   at Ian.RPGStartup.InitWorld(RPGWorld ent, String adventureFolder, 
> CombinedFile cf) in C:\Data\Recent\Games\RPG\RPGStartup.cs:line 204
> 
>   at Ian.RPGStartup.RunMainLogic() in 
> C:\Data\Recent\Games\RPG\RPGStartup.cs:line 104
> 
>   at Ian.RPGStartup.PerformStandardStartup() in 
> C:\Data\Recent\Games\RPG\RPGStartup.cs:line 21
> 
> 
> 
> 

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