How do you update the game? Does it automatically update?
Sent from my iPhone > On Jan 1, 2018, at 8:26 PM, Stephen <[email protected]> wrote: > > Hi. > There have been some updates to hero's call and I've made sure I've installed > them all. > Ian wants the game to be compatible with windows XP sp3, which is what I use, > and has attempted to try his best to make it so, however, we still are > running into a major snag with the fmod studio sound library dll files. > What I need to do is to find older copies of the files fmod.dll and > fmodstudio.dll. and here's the problem > the files are available to download directly from the fmod website, but you > need to sign up and register, which is what I have tried to do, it tells me I > need to activate my username by clicking on a link in an email from the fmod > people, but that was a day ago. I haven't received any activation emails, > and my spam settings have been turned off both in my email program and on my > isp's end. > Is there any other way I can get ahold of these 2 dll files? particularly > older versions of them? > Thanks. > ps: here is the error I get when trying to run the game after the update. > --------------------------- > > --------------------------- > An error has occurred. Please notify the game creator of this error. You > can copy the entire error to your clipboard by pressing control + C. Then > you can paste it into an email by pressing control + V and send the email to > [email protected]. > System.DllNotFoundException: Unable to load DLL 'fmodstudio.dll': The > specified procedure could not be found. (Exception from HRESULT: 0x8007007F) > > at FMOD.Studio.System.FMOD_Studio_System_Create(IntPtr& studiosystem, > UInt32 headerversion) > > at FMOD.Studio.System.create(System& studiosystem) in > C:\Data\Recent\Games\Sound\fmod_studio.cs:line 596 > > at Ian.FModSoundContext..ctor(IEnumerable`1 fileTokens, IFiles fileService, > MySAPI sapi, SoundConfig cfg, Action`1 onError) in > C:\Data\Recent\Games\Sound\FModSoundContext.cs:line 54 > > at Ian.SoundFactory.<>c__DisplayClass1.<MakeSoundContext>b__0() in > C:\Data\Recent\Games\Sound\SoundInterfaces.cs:line 16 > > at Ian.ObjectManagerSingleton.New[T](Func`1 create, String extraInfo) in > C:\Data\Recent\Games\Core\ObjectManagerSingleton.cs:line 55 > > at Ian.SoundFactory.MakeSoundContext(IEnumerable`1 fileTokens, IFiles > fileService, MySAPI sapi, SoundConfig cfg, Action`1 onError) in > C:\Data\Recent\Games\Sound\SoundInterfaces.cs:line 16 > > at Ian.RPGStartup.InitWorld(RPGWorld ent, String adventureFolder, > CombinedFile cf) in C:\Data\Recent\Games\RPG\RPGStartup.cs:line 204 > > at Ian.RPGStartup.RunMainLogic() in > C:\Data\Recent\Games\RPG\RPGStartup.cs:line 104 > > at Ian.RPGStartup.PerformStandardStartup() in > C:\Data\Recent\Games\RPG\RPGStartup.cs:line 21 > > > > -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. View/Reply Online (#118334): https://groups.io/g/blind-gamers/message/118334 View All Messages In Topic (2): https://groups.io/g/blind-gamers/topic/7733743 Mute This Topic: https://groups.io/mt/7733743/21656 New Topic: https://groups.io/g/blind-gamers/post Change Your Subscription: https://groups.io/g/blind-gamers/editsub/21656 Group Home: https://groups.io/g/blind-gamers Contact Group Owner: [email protected] Terms of Service: https://groups.io/static/tos Unsubscribe: https://groups.io/g/blind-gamers/leave/607459/1071380848/xyzzy -=-=-=-=-=-=-=-=-=-=-=-
