Here's the change log for the past few updates:

Changes from version 3.6c to 3.7

- Fixed a long standing bug that caused the M240 to only use up 1 bullet 
instead of 5.
- Fixed a bug that caused people's account times to be incorrectly listed.  
Anyone who had between 10 and 19 remaining months was incorrectly told they 
were on their last month.
- I've done some work on the way sound buffers are used, and reused, to squeeze 
a little better performance out of the game in places where a ton of sounds are 
trying to load at the same time.  Warehouse missions are a great example.  I 
only got between 4% and 8% improvement (depending on the situation), but I 
suppose it's better than nothing.
- Sound boost has been removed from the menu.  It's an older approach that 
never really helped enough to be worth having.  It was originally left in to 
slowly collect real-world data from players, to see if that approach to sound 
processing would be better than the default.  Turns out it's not helpful.
- Where Sound boost used to be on the menu, now you can adjust buffer settings. 
 Lowering the amount is not recommended because it can cause some sounds to cut 
out during intense moments, but it should improve performance.  Raising the 
amount can cause an initial lag as the additional buffers are set up and added 
to the mix, but overall it can improve performance.  So because this seems to 
be more of a personal preference, or dependent on the situation and computer, 
I'm allowing players to adjust this up and down to find what works best for 
them.  If I had found 1 perfect setting myself (I tried), I'd have just made 
that the new default.  The default is what Swamp already had before this update.
- I've improved accessibility for our miniority playerbase, and by that I mean 
those silly sighted players.  Graphics were really bogging down the game 
because honestly they were an after thought.  I went in and improved that code 
a bit to squeeze some better performance out of the game when graphics are 
used.  They still slow the game down more than if you play without graphics 
(any game would), but now it's less of a burden.  :)
- Everyone has asked for it, so I found a way to make it happen.  When playing 
on multiplayer, I removed "Save your progress" from the main menu.  It was 
really only about campaigns, so it didn't make any sense to have it show up in 
the multiplayer menu.
- In addition to removing the "Save your progress" option from the multiplayer 
menu, I've replaced it with a way to quickly change your character without 
exiting and logging back in!  Enjoy the convenience.  Let it wash over you like 
a refreshing river of singing dolphins.  Roll around on the floor and rub your 
hands all over your face, feeling the endless convenience as it warms your very 
soul.  These are things you can do.  :D
- When playing single player maps, the "Fully Armed" mode now begins each 
weapon already loaded, so you don't have to spend time switching to each weapon 
and loading it yourself.
- Two new starting weapon modes have been added to single player.  You can now 
choose to go into battle with only bows, or only rifles.
- In single player, if you choose to play on the map named Future, you will 
have an extra special challenge.  A lone Behemoth roams this combination of 
maps 1 and 2, years after the Swamp we already know.  Here are a few tips:  You 
aren't going to outrun that beast in an open field.  It isn't able to make 
sharp turns, especially when it's moving fast.  It can and will literally smash 
through buildings, though doing so slows it down, and may give you a chance to 
escape.  It has a lot of health.

Changes from version 3.6b to 3.6c

- FINALLY got the source code back up to date, from when the most recent 
backups were lost in a hard drive crash.
- Fixed a bug with a fort slot which was showing up as slot #0, and was not 
functioning as an actual fort slot.
- Fixed a bug with weapon accuracy.  Weapons that were powerful enough to kill 
a zombie with a single hit were not being counted correctly toward the average, 
and were throwing off the numbers.
- Shooting in CMM will no longer affect your accuracy.
- Swinging the riot shield around and using the field kit no longer affect your 
accuracy.


     
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div.yiv5337120653WordSection1 {}#yiv5337120653 Hi jeramy,  Great to hear that 
you are working with swamp again! What is new with this new version?  

   

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