Some games just cannot be played by a blind gamer. Do any of you remember
our discussions about making an accessible Quidditch game? If not, think of
what you have to keep track of during game play. The other players'
locations, the Quaffles, Bludgers and Golden Snitch.
If you think you're finished, you! really! are! finished!!
-----Original Message-----
From: Jordan Gallacher
Sent: Tuesday, June 05, 2018 12:42 AM
To: [email protected]
Subject: Re: [blind-gamers] Should video games have accessibility features?
That is where you are wrong and completely wrong. There needs to be a law
requiring all things be accessible for one. Two, Microsoft Flight Simulaotr
is perfectly accessible. Ron Koliser apparently does not think so but he
has never bothered to learn how to use the programs that make it accessible.
So, what I am trying to get at is companies should be required to make
accessibility built right in, which would be preferred, or they should come
up with add-on software that would make it accessible. Train simulators are
a great example here. The AI can already tell what is going on and usually
can tell what to do and do it correctly. Why not expand on that and add
accessibility in where you would e told when a speed post comes up or there
is a signal coming up or a whistle post. Tube Sim clearly shows that this
can be done. Now if Open Rails would listen and figure this out, that would
be a good thing. They already have a pretty good auto pilot mode which
works well with some big limitations like forget trying to do any switching
with the autopilot mode and sometimes it will not start the train at a
station after stopping. Even more here is if accessibility were built into
simulators like this, the realism actually goes up if it is done correctly.
Anyway, back to working on plans for a program I probably will be taking
over, and no I am not releasing any details until I am sure I am taking it
over.
Jordan
On Jun 5, 2018, at 12:22 AM, Shaun Everiss <[email protected]> wrote:
And to be honest the only way to make a sim accessible is if say you do it
like eurofly.
Thats a good sim, its accessible, weather its a real game is a different
matter.
Ofcause the accessibility companies could get involved.
Can you imagine thoughh, get a message.
"this game requires a licence for jaws, and leasy and a licence for
scripts which will cost 2000000 dollars to buy, please buy the games
scripts from x website to play the game which will have half its puzzles
removed so it can comply with the law."
No one will play it.
No one will buy jaws just for a game, and no one will make games
accessible and they can argue it costs to much to bother.
Suddenly there are a lot of suits and the law will get removed to stop
gaming companies going out of business.
A law is nice but it doesn't always work for you.
The big companies may or may not be able to handle it or sue for
exemptions the small guys though.
If the law is to make games accessible, then it probably works both ways,
the sighted will need to play our games etc.
On 6/5/2018 3:59 PM, QuentinC wrote:
Hello,
In tehory, of course they should.
In practice, they usually don't, whether by ignorance, or because they
estimate that the cost to add such features don't cover the benefits
that they could get in blind people buying the game. Go explain them how
many we are in the world...
However, I seriously doubt that some types of games are really
accessibilisable. It depends on the core game mechanic, and, ammong
others, the need for a permanent global view at opposed to local/1st
person view.
.
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